keykawa

Netherlands
185 matches tracked 46 matches in 30 days
ELO ▼ 66
2,953
30-day peak: 3,104
Rank EU ▼ 686 places
#9,389
NL #59 in NL
30 days · prev. #8,703 · best #8,103
Last updated:

How does keykawa play?

Rating 1.11 (from 162 matches) K/R 0.77 ADR 83.5 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 162 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 10% very weak below 0.75 23%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so right on the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 13%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 2%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 18%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 46%
MVPs per match 2.6+0.3 · Ø 2.3 better than 71%
4Ks and aces 16x 4K, 0 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 67%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 58%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +226
= Stayed the same
Headshots at 55%, Win rate at 56%
▼ Got worse
K/R −0.14, Rating −0.36, ADR −12.7

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.71 (at the start 0.85). Slightly below the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −40 ELO
73 matches · 51% win rate
In match 3 of the day +8 ELO
30 matches · 50% win rate
On Tuesdays −19 ELO, win rate 39%

keykawa loses the most ELO on Dust 2: −40 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.36 · Anubis
  3. Most kills in a match: 39 · Inferno

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
51% better than 41%
0.78 better than 63%
85.2 better than 68%
1.13 better than 71%
54% of 324 duels better than 61%
31% of 49 situations better than 30%
Anubis43
72% better than 95%
0.80 better than 73%
87.5 better than 79%
1.17 better than 83%
56% of 209 duels better than 71%
50% of 26 situations better than 77%
Inferno32
53% better than 33%
0.75 better than 36%
81.7 better than 35%
1.11 better than 47%
56% of 144 duels better than 55%
44% of 18 situations better than 64%
Cache15
60% better than 59%
0.81 better than 59%
89.5 better than 69%
1.12-
58% of 95 duels better than 68%
57% of 7 situations better than 87%
Nuke12
50% -
0.62 -
68.4 -
0.85-
51% of 39 duels -
50% of 2 situations -
Mirage8
25% -
0.61 -
64.2 -
0.82-
41% of 29 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How keykawa plays

Across 185 matches keykawa averages K/R 0.77 and ADR 83.5; the rating across the 162 rated matches is 1.11. Most room to improve: Clutch 1v1 won at 31%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 55% headshots. The strongest map is Anubis with a 72% win rate in 43 matches. In 80 of 162 matches the rating was 1.10 or higher (49%), in 54 it was below 0.90. In 112 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: June 2026 at 1.45. keykawa loses the most ELO on Dust 2 (−40 ELO, win rate 51%). Things go best on Anubis (+113 ELO, win rate 72%). Improved over the last three months: ELO +226. Got weaker: K/R −0.14, Rating −0.36, ADR −12.7. Unchanged in recent months: Headshots at 55%, Win rate at 56%. Last 30 days: 46 matches, win rate 48%, net ELO +156.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.