keshiddo

Portugal
152 matches tracked 18 matches in 30 days
Last updated:

How does keshiddo play?

Rating 0.88 (from 64 matches) K/R 0.65 ADR 69.2 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2% on level 10
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 39%
Rating spread from 64 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 3% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 38%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 85%
AWP share of kills 8%−3 pp better than 46%
K/D 0.88−0.16 better than 5%
Pistol kills per match 2.7
Knife kills 2 in 152 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.8%−2.6 pp better than 3%
Rounds with 3K 2.7%−1.4 pp better than 3%
MVPs per match 1.9−0.5 better than 9%
4Ks and aces 9x 4K, 0 aces in 64 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 4%
Utility damage per round 3.0−1.1 better than 19%
Enemies flashed per round 0.35+0.05 better than 66%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.63, ADR at 67.7, Headshots at 57%, Win rate at 48%
▼ Got worse
ELO −300

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.67. Last 3 months: 0.63 (at the start 0.65).

Patterns

From the last 152 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −98 ELO
21 matches · 43% wins
On Inferno −52 ELO
35 matches · 49% wins
On Sundays −100 ELO, win rate 43%

keshiddo loses the most ELO on Ancient: −98 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 37 · Inferno

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
58% better than 74%
0.66 better than 13%
70.7 better than 7%
0.90 better than 9%
42% of 154 duels better than 8%
29% of 14 situations better than 23%
Inferno35
49% better than 34%
0.66 better than 13%
71.0 better than 5%
0.88-
48% of 152 duels better than 26%
77% of 13 situations better than 98%
Anubis28
43% better than 19%
0.62 better than 4%
65.4 better than 1%
0.79-
48% of 95 duels better than 28%
41% of 17 situations better than 57%
Dust 224
50% better than 41%
0.63 better than 6%
68.3 better than 3%
1.01-
48% of 93 duels better than 31%
23% of 13 situations better than 14%
Ancient21
43% better than 20%
0.65 better than 9%
69.2 better than 3%
0.86-
53% of 64 duels better than 57%
26% of 19 situations better than 21%
Cache3
67% -
0.71 -
77.2 -
0.89-
89% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How keshiddo plays

Across 152 matches keshiddo averages K/R 0.65 and ADR 69.2; the rating across the 64 rated matches is 0.88. Biggest strength: Headshot rate at 57%. That is better than 85% of players on level 10. Most room to improve: Rating at 0.88. That is better than only 2% of players on level 10. On average 14.5 kills per match, 57% of them headshots. The strongest map is Mirage with a 58% win rate in 38 matches. In 11 of 64 matches the rating was 1.10 or higher (17%), in 39 it was below 0.90. In 64 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 0.91. keshiddo loses the most ELO on Ancient (−98 ELO, win rate 43%). Things go best in match 1 of the day (−65 ELO, win rate 65%). Got weaker: ELO −300. Unchanged in recent months: K/R at 0.63, ADR at 67.7, Headshots at 57%, Win rate at 48%. Last 30 days: 18 matches, win rate 44%, ELO balance −50.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.