keshi--
Opening
WeaknessClutch
AverageWeapons and aim
WeaknessImpact
WeaknessUtility and deaths
AverageProgress
One value per month, dashed line is the Level 9 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: October 2026 with 0.54.
Rating, 1.00 is an average match
Best month: October 2026 with 0.77.
Damage per round (ADR)
Best month: October 2026 with 61.2.
Share of headshot kills
Best month: September 2026 with 48%.
Matches won (win rate)
Best month: September 2026 with 86%.
Best month: October 2026 with 1,826.
Rounds with first kill
Best month: October 2026 with 6%.
1v1 clutches won
Best month: October 2026 with 13%.
Patterns
From the last 21 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Highest rating in a match: 1.49 · Mirage
- Most kills in a match: 24 · Mirage
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 21 matchesCompared with players on the same level who have at least 15 matches on the map.
How keshi-- plays
Across 21 matches keshi-- averages K/R 0.51, ADR 59.8 and a rating of 0.74. Biggest strength: Utility with impact at 45%. That is better than 96% of players on level 9. Most room to improve: Rating at 0.74. That is better than only 1% of players on level 9. On average 11.2 kills per match, 42% of them headshots. In 2 of 21 matches the rating was 1.10 or higher (10%), in 16 it was below 0.90. In 21 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: October 2026 at 0.77. Last 30 days: 21 matches, win rate 52%, ELO balance −25.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.