keshazz_

MN
84 matches tracked
Last updated:

How does keshazz_ play?

Rating 0.97 K/R 0.72 ADR 77.7 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 84 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 84%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 51%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 77%
AWP share of kills 3%−7 pp · Ø 10% better than 21%
K/D 0.94−0.07 · Ø 1.01 better than 27%
Pistol kills per match 2.9
Knife kills 3 in 84 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.2%).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 24%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 13x 4K, 3 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 55%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 46%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +42 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Nuke
  2. Highest rating in a match: 1.88 · Anubis
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
50% right on the average
0.71 better than 41%
75.0 better than 24%
0.98 better than 41%
41% of 87 duels better than 7%
74% of 19 situations better than 99%
Dust 219
42% better than 23%
0.68 better than 27%
75.4 better than 27%
0.87 better than 7%
45% of 88 duels better than 19%
29% of 7 situations better than 30%
Ancient16
44% better than 27%
0.71 better than 34%
82.0 better than 55%
0.92 better than 17%
58% of 69 duels better than 88%
13% of 16 situations better than 3%
Inferno10
70% -
0.73 -
78.5 -
1.01-
43% of 49 duels -
75% of 4 situations -
Anubis9
56% -
0.81 -
82.8 -
1.14-
38% of 37 duels -
50% of 8 situations -
Nuke4
50% -
0.76 -
77.4 -
0.99-
33% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How keshazz_ plays

Across 84 matches keshazz_ averages K/R 0.72, ADR 77.7 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 45%, better than 84% of level 8 players. Most room to improve: Opening duels won at 45%, better than only 12% of level 8 players. Averages 16.0 kills per match with 52% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 28 of 84 matches the rating was 1.10 or higher (33%), in 39 it was below 0.90. In 84 matches with detailed stats: 13 4Ks and 3 aces. Things go best on Mirage (+7 ELO, win rate 50%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.