kerfy

Germany
126 matches tracked 10 matches in 30 days
Last updated:

How does kerfy play?

Rating 1.20 (from 50 matches) K/R 0.80 ADR 87.9 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 50 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 20% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 97%
Opening duels won 55%+5 pp · Ø 50% better than 78%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 24%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.07+0.07 · Ø 1.00 better than 63%
Pistol kills per match 2.7
Knife kills 3 in 126 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.0%).

2K rounds 15.6%+2.5 pp · Ø 13.1% better than 91%
3K rounds 6.1%+2.1 pp · Ø 4.0% better than 97%
MVPs per match 2.8+0.5 · Ø 2.3 better than 91%
4Ks and aces 14x 4K, 1 ace in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 46%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 53%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.13, Rating +0.27, ADR +11.8, Headshots +4 pp, Win rate +13 pp
= Stayed the same
ELO at 2,445
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.96
MayJunJulAugSepOct

Best month: September 2026 with 0.96. Last 3 months: 0.88 (at the start 0.75). Well above the average (0.72).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
49 matches · 47% win rate
From match 5 of the day +51 ELO
34 matches · 35% win rate
On Saturdays +51 ELO, win rate 38%

kerfy loses the most ELO on Mirage: −24 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Anubis
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
47% better than 31%
0.79 better than 71%
87.5 better than 80%
1.17 better than 86%
54% of 222 duels better than 65%
53% of 17 situations better than 87%
Dust 230
53% better than 54%
0.83 better than 87%
90.7 better than 90%
1.30-
53% of 122 duels better than 58%
44% of 9 situations better than 70%
Anubis14
43% -
0.89 -
96.5 -
1.34-
61% of 64 duels -
50% of 6 situations -
Nuke14
64% -
0.86 -
90.3 -
1.35-
56% of 62 duels -
38% of 8 situations -
Ancient11
36% -
0.64 -
74.0 -
0.92-
44% of 45 duels -
0% of 7 situations -
Inferno4
25% -
0.75 -
86.2 -
0.96-
45% of 33 duels -
50% of 2 situations -
Overpass3
0% -
0.61 -
69.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How kerfy plays

Across 126 matches kerfy averages K/R 0.80 and ADR 87.9; the rating across the 50 rated matches is 1.20. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 46% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 24 of 50 matches the rating was 1.10 or higher (48%), in 13 it was below 0.90. In 47 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 1.31. kerfy loses the most ELO on Mirage (−24 ELO, win rate 47%). Things go best on Dust 2 (+23 ELO, win rate 53%). Match no. 3 of the day goes best: 60% win rate. Improved over the last three months: K/R +0.13, Rating +0.27, ADR +11.8, Headshots +4 pp, Win rate +13 pp. Unchanged in recent months: ELO at 2,445. Last 30 days: 10 matches, win rate 60%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.