kenzji

Russia
On FACEIT since 2016 218 matches tracked 62 matches in 30 days
Last updated:

How does kenzji play?

Rating 1.09 (from 168 matches) K/R 0.80 ADR 82.1 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 168 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−8 pp better than 14%
AWP share of kills 29%+18 pp better than 95%
K/D 1.09+0.05 better than 67%
Pistol kills per match 3.0
Knife kills 5 in 218 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.8%+1.4 pp better than 80%
Rounds with 3K 4.9%+0.8 pp better than 79%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 34x 4K, 3 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 66%
Utility damage per round 2.8−1.3 better than 14%
Enemies flashed per round 0.13−0.17 better than 8%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.80, ADR at 82.5, ELO at 2,800
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.80 (at the start 0.79).

Patterns

From the last 218 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −55 ELO
35 matches · 54% wins
On Dust 2 −25 ELO
45 matches · 42% wins
Between 18:00 and 24:00 +132 ELO, win rate 43%
On Sundays +25 ELO, win rate 41%

kenzji loses the most ELO on Anubis: −55 ELO, 54% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Dust 2
  2. Longest win streak: 6 wins in a row · Vertigo
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient51
53% level
0.81 better than 80%
83.5 better than 59%
1.15 better than 84%
58% of 198 duels better than 83%
38% of 26 situations level
Dust 245
42% better than 17%
0.74 level
78.4 better than 35%
0.90 better than 9%
52% of 215 duels level
22% of 18 situations better than 13%
Anubis35
54% better than 55%
0.81 better than 80%
83.0 better than 61%
1.17 better than 87%
48% of 151 duels better than 28%
39% of 18 situations level
Mirage26
50% better than 42%
0.77 better than 63%
79.6 better than 43%
1.03 better than 48%
51% of 107 duels better than 46%
50% of 16 situations better than 83%
Cache23
48% -
0.81 -
82.9 -
1.18-
66% of 133 duels -
54% of 13 situations -
Inferno22
50% better than 38%
0.86 better than 85%
86.2 better than 67%
1.16 better than 78%
61% of 117 duels better than 85%
27% of 15 situations better than 26%
Nuke14
64% -
0.78 -
83.4 -
1.06-
67% of 63 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kenzji plays

Across 218 matches kenzji averages K/R 0.80 and ADR 82.1; the rating across the 168 rated matches is 1.09. Biggest strength: Rounds with 3K at 4.9%. That is better than 79% of players on level 10. Most room to improve: Headshot rate at 43%. That is better than only 14% of players on level 10. On average 17.8 kills per match, 43% of them headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 72 of 168 matches the rating was 1.10 or higher (43%), in 52 it was below 0.90. In 168 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: August 2026 at 1.11. kenzji loses the most ELO on Anubis (−55 ELO, win rate 54%). Things go best on Ancient (+102 ELO, win rate 53%). Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.80, ADR at 82.5, ELO at 2,800. Last 30 days: 62 matches, win rate 50%, ELO balance +80.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.