kent19999

JP
66 matches tracked 35 matches in 30 days
Last updated:

How does kent19999 play?

Rating 1.02 (from 42 matches) K/R 0.72 ADR 79.2 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72% on level 5
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 42 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 26%
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 70%
Opening duels won 50%+1 pp better than 62%

Clutch

Average
Last one alive
Clutch 1v1 won 16%−23 pp better than 1%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 2.3+0.7 better than 94%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−2 pp better than 35%
AWP share of kills 14%+3 pp better than 71%
K/D 1.00+0.03 better than 69%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds
Rounds with 2K 12.6%−0.1 pp better than 48%
Rounds with 3K 4.8%+1.1 pp better than 93%
MVPs per match 2.0−0.1 better than 38%
4Ks and aces 4x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 27%
Utility damage per round 4.0+0.1 better than 54%
Enemies flashed per round 0.19−0.06 better than 34%
Rounds with a death 72%−1 pp better than 68%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.73, ADR at 78.9
▼ Got worse
Win rate −9 pp, ELO −145

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.73 (at the start 0.70).

Patterns

From the last 66 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.82 · Ancient
  3. Most kills in a match: 42 · Anubis

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
57% better than 77%
0.69 better than 42%
79.8 better than 60%
1.03-
48% of 134 duels better than 43%
8% of 13 situations better than 2%
Mirage16
31% better than 4%
0.70 better than 46%
77.4 better than 46%
0.95 better than 38%
38% of 61 duels better than 7%
27% of 15 situations better than 21%
Anubis10
40% -
0.81 -
82.9 -
1.10-
65% of 49 duels -
33% of 12 situations -
Ancient7
71% -
0.75 -
78.8 -
1.06-
44% of 27 duels -
25% of 4 situations -
Inferno4
75% -
0.75 -
75.8 -
0.94-
38% of 21 duels -
25% of 4 situations -
Nuke4
25% -
0.67 -
78.3 -
0.98-
57% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kent19999 plays

Across 66 matches kent19999 averages K/R 0.72 and ADR 79.2; the rating across the 42 rated matches is 1.02. Biggest strength: Rounds with 3K at 4.8%. That is better than 93% of players on level 5. Most room to improve: Clutch 1v1 won at 16%. That is better than only 1% of players on level 5. On average 16.0 kills per match, 42% of them headshots. The strongest map is Dust 2 with a 57% win rate in 23 matches. In 17 of 42 matches the rating was 1.10 or higher (40%), in 17 it was below 0.90. In 42 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 1.09. Things go best from match 5 of the day (+86 ELO, win rate 54%). Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −9 pp, ELO −145. Unchanged in recent months: K/R at 0.73, ADR at 78.9. Last 30 days: 35 matches, win rate 46%, ELO balance +31.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.