kdm9

Brazil
293 matches tracked 87 matches in 30 days
ELO ▼ 175
2,160
30-day peak: 2,432
Rank SA ▲ 753 places
#3,698 #2,933 in BR
30 days · before #4,451 · best #3,698
Last updated:

How does kdm9 play?

Rating 0.94 (from 111 matches) K/R 0.70 ADR 79.1 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13% on level 10
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 51%
Rating spread from 111 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 2%−9 pp better than 12%
K/D 0.96−0.07 better than 22%
Pistol kills per match 2.4
Knife kills 2 in 293 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%0.0 pp level
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.30.0 level
4Ks and aces 37x 4K, 3 aces in 239 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 5.3+1.2 better than 80%
Enemies flashed per round 0.53+0.23 better than 94%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 79.3, Headshots at 60%
▼ Got worse
Win rate −4 pp, ELO −414

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.71 (at the start 0.68).

Patterns

From the last 293 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −130 ELO
44 matches · 43% wins
On Mirage −88 ELO
136 matches · 54% wins
On Mondays −1 ELO, win rate 39%

kdm9 loses the most ELO on Dust 2: −130 ELO, 43% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.35 · Anubis
  3. Most kills in a match: 63 · Mirage

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage136
54% better than 58%
0.72 better than 39%
81.5 better than 53%
0.97 better than 28%
46% of 760 duels better than 21%
29% of 55 situations better than 22%
Anubis62
48% better than 36%
0.70 better than 28%
78.8 better than 39%
0.94 better than 16%
47% of 283 duels better than 24%
33% of 33 situations better than 40%
Dust 244
43% better than 19%
0.67 better than 17%
74.4 better than 18%
0.80-
47% of 190 duels better than 27%
35% of 17 situations better than 41%
Ancient25
44% better than 20%
0.76 better than 58%
84.7 better than 66%
1.07-
59% of 127 duels better than 87%
60% of 5 situations better than 94%
Cache12
25% -
0.62 -
68.8 -
0.83-
34% of 53 duels -
63% of 8 situations -
Nuke11
45% -
0.60 -
69.4 -
0.79-
53% of 43 duels -
43% of 7 situations -
Inferno3
33% -
0.66 -
76.5 -
0.91-
58% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kdm9 plays

Across 293 matches kdm9 averages K/R 0.70 and ADR 79.1; the rating across the 111 rated matches is 0.94. Biggest strength: Headshot rate at 60%. That is better than 93% of players on level 10. Most room to improve: Rating at 0.94. That is better than only 13% of players on level 10. On average 15.7 kills per match, 60% of them headshots. The strongest map is Mirage with a 54% win rate in 136 matches. In 32 of 111 matches the rating was 1.10 or higher (29%), in 54 it was below 0.90. In 239 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: October 2026 at 0.96. kdm9 loses the most ELO on Dust 2 (−130 ELO, win rate 43%). Things go best in match 4 of the day (+67 ELO, win rate 58%). Got weaker: Win rate −4 pp, ELO −414. Unchanged in recent months: K/R at 0.71, ADR at 79.3, Headshots at 60%. Last 30 days: 87 matches, win rate 44%, ELO balance −48.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.