kblinn1

Brazil
On FACEIT since 2024 41 matches tracked 41 matches in 30 days
Last updated:

How does kblinn1 play?

Rating 0.91 K/R 0.67 ADR 74.8 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

21% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 21%−17 pp · Ø 38% better than 2%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Weakness
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 7%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 0.89−0.12 · Ø 1.01 better than 11%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.2%).

2K rounds 11.1%−2.1 pp · Ø 13.2% better than 7%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 21%
MVPs per match 2.1−0.2 · Ø 2.3 better than 36%
4Ks and aces 6x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.3).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 6.5+2.2 · Ø 4.3 better than 91%
Enemies flashed per round 0.46+0.18 · Ø 0.28 better than 89%
Deaths per round 75%+3 pp · Ø 72% better than 21%

Patterns

From the last 41 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Highest rating in a match: 1.62 · Dust 2
  3. Most kills in a match: 27 · Cache

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
50% -
0.69 -
77.5 -
0.95-
44% of 62 duels -
33% of 9 situations -
Ancient10
40% -
0.67 -
78.1 -
0.90-
51% of 55 duels -
11% of 9 situations -
Anubis8
25% -
0.67 -
70.8 -
0.87-
44% of 34 duels -
13% of 8 situations -
Mirage6
33% -
0.61 -
71.0 -
0.83-
46% of 24 duels -
0% of 3 situations -
Cache3
33% -
0.66 -
69.9 -
0.95-
20% of 10 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kblinn1 plays

Across 41 matches kblinn1 averages K/R 0.67, ADR 74.8 and a rating of 0.91. Biggest strength: Utility damage per round at 6.5, better than 91% of level 8 players. Most room to improve: Clutch 1v1 won at 21%, better than only 2% of level 8 players. Averages 15.1 kills per match with 38% headshots. The strongest map is Dust 2 with a 50% win rate in 14 matches. In 9 of 41 matches the rating was 1.10 or higher (22%), in 22 it was below 0.90. In 41 matches with detailed stats: 6 4Ks and 0 aces. Last 30 days: 41 matches, win rate 39%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.