kayban29-_-

DM
26 matches tracked
Last updated:

How does kayban29-_- play?

Rating 1.27 (from 5 matches) K/R 0.86 ADR 88.9 from 26 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.13 ConsistencyShare of matches with at least a normal rating (0.90 and up). 100%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average.
ClutcherMulti-killsHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (6 matches).

Opening

The first duels of the round
Rounds with first kill 6% no comparison
Opening duels won 48% no comparison

Clutch

Last one alive
Clutch 1v1 won 70% no comparison
Clutch 1v2 won 33% no comparison
Clutch kills per match 4.2 no comparison

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 63%+12 pp better than 97%
AWP share of kills 2% no comparison
K/D 1.25+0.22 better than 95%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds
Rounds with 2K 10.8% no comparison
Rounds with 3K 5.7% no comparison
MVPs per match 3.2+0.9 better than 98%
4Ks and aces 4x 4K, 0 aces in 6 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 39% no comparison
Utility damage per round 8.8 no comparison
Enemies flashed per round 0.57 no comparison
Rounds with a death 69%−2.0 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.91
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.96.

Patterns

From the last 26 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.53 · Anubis
  2. Most kills in a match: 57 · Ancient
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 26 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis7
29% –
0.93 –
93.0 –
1.31–
48% of 21 duels –
55% of 11 situations –
Dust 26
67% –
1.00 –
99.6 –
-
48% of 23 duels –
60% of 5 situations –
Ancient5
60% –
0.89 –
91.6 –
1.23–
53% of 17 duels –
67% of 3 situations –
Inferno3
33% –
0.63 –
72.3 –
-
78% of 9 duels –
67% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How kayban29-_- plays

Across 26 matches kayban29-_- averages K/R 0.86 and ADR 88.9; the rating across the 5 rated matches is 1.27. Biggest strength: Headshot rate at 63%. That is better than 97% of players on level 10. On average 21.1 kills per match, 63% of them headshots. In 6 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 1.27. Last 30 days: 5 matches, win rate 40%, ELO balance −62.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.