kavvee

Sweden
On FACEIT since 2014 329 matches tracked 150 matches in 30 days
ELO ▲ 501
3,236
30-day peak: 3,254
Rank EU ▲ 91 places
#3,312
SE #117 in SE
30 days · prev. #3,403 · best #2,667
Last updated:
Next update possible in 33m 44s

How does kavvee play?

Rating 1.12 K/R 0.78 ADR 83.0 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 329 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (53%).

Headshot rate 42%−11 pp · Ø 53% better than 6%
AWP share of kills 25%+13 pp · Ø 12% better than 88%
K/D 1.18+0.13 · Ø 1.05 better than 78%
Pistol kills per match 3.1
Knife kills 3 in 329 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.6%).

2K rounds 15.1%+1.5 pp · Ø 13.6% better than 78%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 51x 4K, 4 aces in 267 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 78%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 59%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +5 pp, ELO +222
= Stayed the same
K/R at 0.78, Rating at 1.12, ADR at 83.2
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.75).

Patterns

From the last 329 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −310 ELO
103 matches · 45% win rate
On Dust 2 −223 ELO
49 matches · 43% win rate
On Mondays −15 ELO, win rate 41%

kavvee loses the most ELO on Mirage: −310 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 41 · Dust 2
  3. Highest rating in a match: 2.10 · Mirage

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
45% better than 13%
0.77 better than 53%
81.7 better than 47%
1.10 better than 61%
56% of 422 duels better than 70%
45% of 64 situations better than 71%
Ancient87
67% better than 85%
0.76 right on the average
82.4 better than 51%
1.10 better than 63%
55% of 269 duels better than 65%
43% of 69 situations better than 62%
Anubis59
66% better than 81%
0.81 better than 75%
84.4 better than 63%
1.21 better than 88%
59% of 244 duels better than 83%
45% of 51 situations better than 68%
Dust 249
43% better than 13%
0.79 better than 64%
86.3 better than 70%
1.15 better than 72%
63% of 228 duels better than 92%
28% of 29 situations better than 20%
Nuke18
33% better than 2%
0.74 better than 35%
78.9 better than 30%
1.04 better than 34%
51% of 82 duels better than 37%
42% of 12 situations better than 54%
Cache10
50% -
0.83 -
85.1 -
1.19-
59% of 46 duels -
0% of 7 situations -
Inferno3
33% -
0.70 -
85.2 -
1.01-
52% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kavvee plays

Across 329 matches kavvee averages K/R 0.78, ADR 83.0 and a rating of 1.12. Biggest strength: Deaths per round at just 66% (lower is better), better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 42% headshots. The strongest map is Ancient with a 67% win rate in 87 matches. In 171 of 329 matches the rating was 1.10 or higher (52%), in 81 it was below 0.90. In 267 matches with detailed stats: 51 4Ks and 4 aces. Best month by rating: September 2026 at 1.15. kavvee loses the most ELO on Mirage (−310 ELO, win rate 45%). Things go best on Anubis (+255 ELO, win rate 66%). Match no. 1 of the day goes best: 58% win rate, +280 ELO. Improved over the last three months: Win rate +5 pp, ELO +222. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.12, ADR at 83.2. Last 30 days: 150 matches, win rate 58%, net ELO +115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.