kauanzeraaa

Brazil
260 matches tracked 70 matches in 30 days
ELO ▲ 68
1,957
30-day peak: 1,997
Rank SA ▼ 784 places
#6,581
30 days · prev. #5,797 · best #5,505
Last updated:

How does kauanzeraaa play?

Rating 0.94 K/R 0.69 ADR 78.9 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 260 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 48%−3 pp · Ø 51% better than 29%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 79%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (49%).

Headshot rate 62%+13 pp · Ø 49% better than 98%
AWP share of kills 5%−5 pp · Ø 10% better than 31%
K/D 0.90−0.12 · Ø 1.02 better than 12%
Pistol kills per match 2.9
Knife kills 17 in 260 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.9%).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 37x 4K, 4 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

0.71 enemies flashed per round and so well above the average (0.28).

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.71+0.43 · Ø 0.28 better than 99%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, Rating +0.10, ADR +5.1, Win rate +4 pp, ELO +450
= Stayed the same
Headshots at 62%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.71 (at the start 0.63). Just below the average (0.73).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −122 ELO
23 matches · 30% win rate
On Dust 2 −98 ELO
74 matches · 46% win rate
Between 18:00 and 24:00 −27 ELO, win rate 43%
On Thursdays −49 ELO, win rate 30%

kauanzeraaa loses the most ELO on Ancient: −122 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.09 · Anubis
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
46% better than 34%
0.68 better than 26%
77.6 better than 38%
0.92 better than 20%
46% of 407 duels better than 27%
42% of 36 situations better than 61%
Mirage74
50% right on the average
0.71 better than 42%
81.7 better than 62%
0.96 better than 32%
48% of 459 duels better than 37%
29% of 28 situations better than 26%
Anubis44
59% better than 73%
0.72 better than 44%
79.3 better than 44%
0.98 better than 36%
47% of 234 duels better than 28%
43% of 14 situations better than 62%
Ancient23
30% better than 4%
0.61 better than 5%
73.1 better than 14%
0.83 better than 5%
39% of 104 duels better than 5%
43% of 7 situations better than 61%
Nuke20
55% better than 44%
0.71 better than 29%
76.2 better than 23%
0.96 better than 23%
46% of 118 duels better than 20%
50% of 10 situations better than 76%
Cache14
36% -
0.74 -
83.7 -
1.01-
48% of 87 duels -
17% of 6 situations -
Inferno7
86% -
0.68 -
76.3 -
0.89-
59% of 41 duels -
100% of 1 situations -
Vertigo4
50% -
0.73 -
78.6 -
1.01-
50% of 18 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kauanzeraaa plays

Across 260 matches kauanzeraaa averages K/R 0.69, ADR 78.9 and a rating of 0.94. Biggest strength: Headshot rate at 62%, better than 98% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 9 players. Averages 14.9 kills per match with 62% headshots. The strongest map is Anubis with a 59% win rate in 44 matches. In 81 of 260 matches the rating was 1.10 or higher (31%), in 131 it was below 0.90. In 198 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: October 2026 at 1.02. kauanzeraaa loses the most ELO on Ancient (−122 ELO, win rate 30%). Things go best on Nuke (+79 ELO, win rate 55%). Match no. 1 of the day goes best: 57% win rate, −1 ELO. Improved over the last three months: K/R +0.08, Rating +0.10, ADR +5.1, Win rate +4 pp, ELO +450. Unchanged in recent months: Headshots at 62%. Last 30 days: 70 matches, win rate 51%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.