kasumii

Finland
On FACEIT since 2021 210 matches tracked
Last updated:

How does kasumii play?

Rating 0.92 (from 208 matches) K/R 0.70 ADR 79.9 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 208 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 40%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 2%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 59%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.88−0.14 · Ø 1.02 better than 6%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so just above the average (4.1%).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 41%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.2−0.1 · Ø 2.3 better than 40%
4Ks and aces 22x 4K, 1 ace in 121 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 26%−10 pp · Ø 36% better than 4%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 13%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, ADR +5.7, Win rate +6 pp
= Stayed the same
K/R at 0.71, ELO at 2,297
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.71 (at the start 0.68). Just below the average (0.73).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −45 ELO
30 matches · 33% win rate
On Dust 2 −19 ELO
72 matches · 44% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 35%
On Tuesdays ±0 ELO, win rate 35%

kasumii loses the most ELO in match 3 of the day: −45 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Ancient
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
44% better than 23%
0.72 better than 41%
81.8 better than 57%
0.95 better than 23%
48% of 467 duels better than 34%
28% of 29 situations better than 23%
Ancient51
55% better than 58%
0.74 right on the average
81.8 better than 54%
0.98 better than 33%
48% of 284 duels better than 30%
29% of 14 situations better than 24%
Anubis36
53% right on the average
0.68 better than 26%
79.2 better than 46%
0.89 better than 10%
45% of 266 duels better than 19%
46% of 13 situations better than 72%
Mirage30
43% better than 20%
0.66 better than 16%
75.5 better than 25%
0.87 better than 7%
42% of 231 duels better than 9%
57% of 7 situations better than 92%
Nuke10
40% -
0.70 -
80.0 -
0.93-
42% of 73 duels -
17% of 6 situations -
Cache6
17% -
0.64 -
76.3 -
0.77-
60% of 30 duels -
0% of 1 situations -
Inferno4
0% -
0.56 -
68.9 -
0.66-
55% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kasumii plays

Across 209 matches kasumii averages K/R 0.70 and ADR 79.9; the rating across the 208 rated matches is 0.92. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 51% headshots. The strongest map is Ancient with a 55% win rate in 51 matches. In 65 of 208 matches the rating was 1.10 or higher (31%), in 110 it was below 0.90. In 121 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: August 2026 at 0.97. kasumii loses the most ELO in match 3 of the day (−45 ELO, win rate 33%). Things go best from match 5 of the day (+72 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate, +72 ELO. Improved over the last three months: Rating +0.05, ADR +5.7, Win rate +6 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.71, ELO at 2,297. Last 30 days: 8 matches, win rate 38%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.