kasinokuiska

EE
On FACEIT since 2019 291 matches tracked 53 matches in 30 days
Last updated:

How does kasinokuiska play?

Rating 1.06 K/R 0.79 ADR 82.3 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 291 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 56%+5 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 39%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 76%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 42%
AWP share of kills 25%+15 pp · Ø 10% better than 94%
K/D 1.03+0.01 · Ø 1.02 better than 60%
Pistol kills per match 3.2
Knife kills 9 in 291 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 64%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 83%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 42x 4K, 1 ace in 219 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 24%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 12%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.06, ADR −4.4, Headshots −2 pp, Win rate −3 pp, ELO −91

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.78 (at the start 0.82). Clearly above the average (0.73).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −85 ELO
26 matches · 50% win rate
On Nuke −73 ELO
42 matches · 55% win rate
Between 18:00 and 24:00 −168 ELO, win rate 44%
On Wednesdays −142 ELO, win rate 34%

kasinokuiska loses the most ELO on Dust 2: −85 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 15 wins in a row · Mirage
  2. Most kills in a match: 49 · Mirage
  3. Highest rating in a match: 2.27 · Mirage

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
51% better than 53%
0.83 better than 90%
86.9 better than 83%
1.11 better than 83%
59% of 512 duels better than 91%
30% of 47 situations better than 29%
Ancient58
50% better than 45%
0.72 better than 43%
77.3 better than 31%
0.95 better than 28%
54% of 235 duels better than 69%
23% of 26 situations better than 18%
Nuke42
55% better than 44%
0.78 better than 60%
79.7 better than 36%
1.04 better than 46%
58% of 201 duels better than 79%
29% of 24 situations better than 24%
Anubis28
43% better than 26%
0.73 right on the average
77.0 better than 31%
1.01 better than 47%
60% of 141 duels better than 92%
56% of 9 situations better than 87%
Dust 226
50% right on the average
0.82 better than 90%
89.0 better than 89%
1.06 better than 68%
57% of 135 duels better than 83%
54% of 13 situations better than 88%
Cache21
57% -
0.79 -
80.1 -
1.10-
50% of 96 duels -
50% of 10 situations -
Vertigo11
82% -
0.85 -
78.7 -
1.22-
61% of 46 duels -
43% of 7 situations -
Inferno3
33% -
0.81 -
77.3 -
0.99-
53% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kasinokuiska plays

Across 291 matches kasinokuiska averages K/R 0.79, ADR 82.3 and a rating of 1.06. Biggest strength: Opening duels won at 56%, better than 89% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 9 players. Averages 16.9 kills per match with 47% headshots. The strongest map is Vertigo with a 82% win rate in 11 matches. In 119 of 291 matches the rating was 1.10 or higher (41%), in 108 it was below 0.90. In 219 matches with detailed stats: 42 4Ks and 1 ace. Best month by rating: July 2026 at 1.10. kasinokuiska loses the most ELO on Dust 2 (−85 ELO, win rate 50%). Things go best on Mirage (+114 ELO, win rate 51%). Match no. 1 of the day goes best: 65% win rate, −80 ELO. Got weaker: K/R −0.04, Rating −0.06, ADR −4.4, Headshots −2 pp, Win rate −3 pp, ELO −91. Last 30 days: 53 matches, win rate 57%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.