kariyww

Germany
200 matches tracked 159 matches in 30 days
Last updated:

How does kariyww play?

Rating 0.89 (from 180 matches) K/R 0.65 ADR 73.1 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7% on level 8
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 47%
Rating spread from 180 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 7% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 37%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3 pp better than 86%
Opening duels won 45%−5 pp better than 11%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−1 pp better than 45%
Clutch 1v2 won 23%+3 pp better than 64%
Clutch kills per match 0.8−0.8 better than 1%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 40%−7 pp better than 13%
AWP share of kills 33%+23 pp better than 98%
K/D 0.85−0.15 better than 5%
Pistol kills per match 2.4
Knife kills 5 in 200 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.1%−2.0 pp better than 7%
Rounds with 3K 3.3%−0.6 pp better than 23%
MVPs per match 1.9−0.3 better than 13%
4Ks and aces 32x 4K, 5 aces in 180 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 8%
Utility damage per round 1.7−2.6 better than 3%
Enemies flashed per round 0.11−0.17 better than 9%
Rounds with a death 77%+5 pp better than 8%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 72.8
▼ Got worse
K/R −0.04, Headshots −11 pp, Win rate −22 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.69. Last 3 months: 0.65 (at the start 0.69).

Patterns

From the last 200 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −124 ELO
27 matches · 44% wins
On Anubis −64 ELO
22 matches · 27% wins
On Tuesdays −86 ELO, win rate 41%

kariyww loses the most ELO on Ancient: −124 ELO, 44% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.05 · Dust 2
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
59% better than 81%
0.68 better than 25%
75.5 better than 26%
0.93 better than 22%
47% of 468 duels better than 29%
38% of 21 situations level
Dust 265
52% better than 57%
0.66 better than 17%
73.2 better than 15%
0.94 better than 24%
48% of 343 duels better than 37%
55% of 20 situations better than 88%
Ancient27
44% better than 24%
0.58 better than 1%
66.8 better than 2%
0.76 better than 1%
41% of 167 duels better than 8%
20% of 10 situations better than 11%
Anubis22
27% better than 2%
0.62 better than 7%
74.2 better than 18%
0.80 better than 1%
41% of 145 duels better than 6%
0% of 5 situations better than 1%
Nuke6
50% -
0.54 -
65.7 -
0.76-
32% of 38 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kariyww plays

Across 200 matches kariyww averages K/R 0.65 and ADR 73.1; the rating across the 180 rated matches is 0.89. Biggest strength: Rounds with first kill at 13%. That is better than 86% of players on level 8. Most room to improve: Utility damage per round at 1.7. That is better than only 3% of players on level 8. On average 14.7 kills per match, 40% of them headshots. The strongest map is Mirage with a 59% win rate in 78 matches. In 41 of 180 matches the rating was 1.10 or higher (23%), in 96 it was below 0.90. In 180 matches with detailed stats: 32 4Ks and 5 aces. Best month by rating: September 2026 at 0.92. kariyww loses the most ELO on Ancient (−124 ELO, win rate 44%). Things go best on Mirage (+161 ELO, win rate 59%). Got weaker: K/R −0.04, Headshots −11 pp, Win rate −22 pp. Unchanged in recent months: ADR at 72.8. Last 30 days: 159 matches, win rate 50%, ELO balance +61.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.