kargu

Russia
303 matches tracked 41 matches in 30 days
Last updated:

How does kargu play?

Rating 0.94 K/R 0.69 ADR 75.9 from 303 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 303 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 29%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (223 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 48%−3 pp · Ø 51% better than 29%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 30%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 6%−4 pp · Ø 10% better than 37%
K/D 0.94−0.08 · Ø 1.02 better than 22%
Pistol kills per match 2.4
Knife kills 3 in 303 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 37%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 25%
MVPs per match 1.9−0.4 · Ø 2.3 better than 13%
4Ks and aces 17x 4K, 1 ace in 223 matches

Utility and deaths

Average
Nades, flashes and deaths

0.32 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.5+0.2 · Ø 4.3 better than 60%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +650
= Stayed the same
K/R at 0.68
▼ Got worse
Rating −0.05, ADR −6.3, Headshots −6 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.73).

Patterns

From the last 303 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −59 ELO
40 matches · 40% win rate
On Anubis −2 ELO
41 matches · 44% win rate
On Thursdays −7 ELO, win rate 41%

kargu loses the most ELO in match 2 of the day: −59 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Ancient
  2. Most kills in a match: 50 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 303 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
56% better than 71%
0.70 better than 34%
78.1 better than 40%
0.95 better than 27%
48% of 459 duels better than 34%
36% of 50 situations better than 46%
Dust 292
50% right on the average
0.66 better than 17%
73.5 better than 17%
0.92 better than 17%
44% of 379 duels better than 16%
29% of 45 situations better than 26%
Ancient49
51% better than 52%
0.73 right on the average
80.0 better than 44%
1.02 better than 52%
52% of 255 duels better than 57%
34% of 32 situations better than 39%
Anubis41
44% better than 27%
0.69 better than 26%
75.2 better than 21%
0.95 better than 27%
47% of 134 duels better than 26%
40% of 25 situations better than 58%
Inferno10
20% -
0.58 -
68.7 -
0.83-
44% of 41 duels -
25% of 8 situations -
Nuke7
29% -
0.56 -
62.1 -
0.76-
53% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kargu plays

Across 303 matches kargu averages K/R 0.69, ADR 75.9 and a rating of 0.94. Most room to improve: Rating at 0.94, better than only 18% of level 9 players. Averages 15.0 kills per match with 50% headshots. The strongest map is Mirage with a 56% win rate in 102 matches. In 84 of 303 matches the rating was 1.10 or higher (28%), in 147 it was below 0.90. In 223 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: October 2026 at 1.16. kargu loses the most ELO in match 2 of the day (−59 ELO, win rate 40%). Things go best in match 1 of the day (+90 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +90 ELO. Improved over the last three months: ELO +650. Got weaker: Rating −0.05, ADR −6.3, Headshots −6 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.68. Last 30 days: 41 matches, win rate 41%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.