karatekid0

RO
24 matches tracked
Last updated:

How does karatekid0 play?

Rating 0.90 K/R 0.66 ADR 78.8 from 24 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 5
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 24 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 8% normal 0.90 to 1.09 33% weak 0.75 to 0.89 17% very weak below 0.75 33%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More first kills per match than the level 5 average.
AWPerEntry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Compared with 775 players on level 5, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

karatekid0 gets the first kill in 12 of 100 rounds. 2 percentage points above the level 5 average (10%).

Rounds with first kill 12%+2 pp better than 82%
Opening duels won 52%+3 pp better than 76%

Clutch

Average
Last one alive

karatekid0 wins 0 of 100 1v2s. 21 percentage points below the level 5 average (21%).

Clutch 1v1 won 37%−1 pp better than 50%
Clutch 1v2 won 0%−21 pp better than 1%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?

38 of 100 kills by karatekid0 are headshots. 6 percentage points below the level 5 average (44%).

Headshot rate 38%−6 pp better than 18%
AWP share of kills 28%+18 pp better than 96%
K/D 0.88−0.08 better than 19%
Pistol kills per match 3.3
Knife kills 1 in 24 matches

Impact

Average
Damage and big rounds

karatekid0 gets exactly 2 kills in 11.3 of 100 rounds. 1.4 percentage points below the level 5 average (12.7%).

2K rounds 11.3%−1.4 pp better than 17%
3K rounds 3.9%+0.2 pp better than 61%
MVPs per match 2.10.0 on par
4Ks and aces 1x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

26 of 100 nades by karatekid0 deal damage or blind an enemy. 9 percentage points below the level 5 average (35%).

Utility hit rate 26%−9 pp better than 7%
Utility damage per round 3.3−0.6 better than 38%
Enemies flashed per round 0.35+0.10 better than 75%
Deaths per round 75%+2 pp better than 30%

Progress

One value per month, dashed line is the level 5 average
Whether karatekid0 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 22 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.63
JunJulAugSepOct

Patterns

Soon this shows where karatekid0 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 8 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Longest win streak: 3 wins in a row · Dust 2
  3. Highest rating in a match: 1.62 · Mirage

Maps in detail

from the last 24 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 28
50% -
0.60 -
74.6 -
0.83-
50% of 28 duels -
50% of 4 situations -
Mirage7
29% -
0.75 -
82.4 -
1.04-
43% of 40 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How karatekid0 plays

Across 24 matches karatekid0 averages K/R 0.66, ADR 78.8 and a rating of 0.90. Biggest strength: Rounds with first kill at 12%, better than 82% of level 5 players. Most room to improve: Utility hit rate at 26%, better than only 7% of level 5 players. Averages 15.3 kills per match with 38% headshots. In 4 of 24 matches the rating was 1.10 or higher (17%), in 12 it was below 0.90. In 22 matches with detailed stats: 1 4Ks and 0 aces. Last 30 days: 2 matches, win rate 0%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.