kami666

JP
227 matches tracked
Last updated:

How does kami666 play?

Rating 0.96 (from 179 matches) K/R 0.72 ADR 78.4 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34% on level 7
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 179 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 80%
Opening duels won 51%+1 pp better than 61%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 44%
Clutch 1v2 won 17%−4 pp better than 25%
Clutch kills per match 1.4−0.3 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−2 pp better than 37%
AWP share of kills 17%+6 pp better than 80%
K/D 0.96−0.04 better than 39%
Pistol kills per match 2.5
Knife kills 1 in 227 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.4 pp better than 46%
Rounds with 3K 3.9%0.0 pp level
MVPs per match 2.1−0.2 better than 39%
4Ks and aces 22x 4K, 2 aces in 168 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 26%
Utility damage per round 2.0−2.2 better than 8%
Enemies flashed per round 0.14−0.13 better than 18%
Rounds with a death 75%+3 pp better than 22%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Headshots +8 pp, Win rate +9 pp, ELO +83
= Stayed the same
K/R at 0.71, ADR at 78.3
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.71 (at the start 0.74).

Patterns

From the last 227 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −79 ELO
65 matches · 49% wins
In match 1 of the day +6 ELO
43 matches · 44% wins
Between 6:00 and 12:00 +5 ELO, win rate 39%
On Tuesdays +8 ELO, win rate 37%

kami666 loses the most ELO on Dust 2: −79 ELO, 49% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 55 · Dust 2
  2. Highest rating in a match: 2.02 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
56% better than 68%
0.77 better than 75%
83.4 better than 75%
1.04 better than 66%
53% of 396 duels better than 67%
36% of 44 situations better than 44%
Dust 265
49% better than 45%
0.69 better than 37%
74.9 better than 25%
0.93 better than 27%
45% of 337 duels better than 24%
38% of 37 situations level
Anubis32
31% better than 3%
0.66 better than 22%
71.9 better than 13%
0.86 better than 10%
51% of 177 duels level
50% of 28 situations better than 80%
Ancient27
56% better than 67%
0.76 better than 70%
84.8 better than 78%
0.96 better than 35%
55% of 146 duels better than 77%
19% of 16 situations better than 11%
Nuke15
40% better than 13%
0.64 better than 10%
71.3 better than 10%
0.78-
50% of 84 duels better than 43%
29% of 7 situations better than 29%
Cache5
60% -
0.68 -
69.8 -
1.05-
53% of 17 duels -
50% of 4 situations -
Inferno5
40% -
0.80 -
85.2 -
1.25-
44% of 25 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kami666 plays

Across 227 matches kami666 averages K/R 0.72 and ADR 78.4; the rating across the 179 rated matches is 0.96. Biggest strength: Rounds with first kill at 12%. That is better than 80% of players on level 7. Most room to improve: Utility damage per round at 2.0. That is better than only 8% of players on level 7. On average 15.9 kills per match, 44% of them headshots. The strongest map is Mirage with a 56% win rate in 78 matches. In 48 of 179 matches the rating was 1.10 or higher (27%), in 81 it was below 0.90. In 168 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. kami666 loses the most ELO on Dust 2 (−79 ELO, win rate 49%). Things go best on Anubis (+47 ELO, win rate 31%). Improved over the last three months: Headshots +8 pp, Win rate +9 pp, ELO +83. Unchanged in recent months: K/R at 0.71, ADR at 78.3.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.