kalju

Finland
95 matches tracked
Last updated:

How does kalju play?

Rating 1.00 K/R 0.69 ADR 74.4 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 95 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 31% weak 0.75 to 0.89 23% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 45%−6 pp · Ø 51% better than 11%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 35%
AWP share of kills 4%−6 pp · Ø 10% better than 25%
K/D 1.01−0.01 · Ø 1.02 better than 50%
Pistol kills per match 3.1
Knife kills 2 in 95 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 12%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 67%
4Ks and aces 4x 4K, 0 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 66%
Deaths per round 68%−4 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +11 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.05, ADR −8.4, Headshots −3 pp, ELO −78

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.66 (at the start 0.72). Clearly below the average (0.73).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 31 · Dust 2
  3. Highest rating in a match: 2.17 · Nuke

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
58% better than 77%
0.69 better than 30%
74.2 better than 19%
1.03 better than 56%
45% of 105 duels better than 20%
46% of 13 situations better than 73%
Mirage21
62% better than 86%
0.68 better than 25%
74.8 better than 23%
0.95 better than 27%
48% of 80 duels better than 34%
38% of 8 situations right on the average
Ancient17
53% better than 58%
0.71 better than 36%
73.2 better than 13%
1.06 better than 65%
48% of 62 duels better than 34%
88% of 8 situations better than 99%
Nuke14
57% -
0.70 -
75.9 -
1.05-
48% of 46 duels -
50% of 8 situations -
Anubis11
27% -
0.73 -
78.9 -
0.99-
58% of 48 duels -
50% of 10 situations -
Inferno4
50% -
0.54 -
64.1 -
0.81-
42% of 12 duels -
0% of 1 situations -
Cache3
33% -
0.58 -
67.1 -
0.81-
43% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kalju plays

Across 95 matches kalju averages K/R 0.69, ADR 74.4 and a rating of 1.00. Biggest strength: Deaths per round at just 68% (lower is better), better than 90% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 9 players. Averages 15.4 kills per match with 46% headshots. The strongest map is Mirage with a 62% win rate in 21 matches. In 31 of 95 matches the rating was 1.10 or higher (33%), in 35 it was below 0.90. In 43 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. Things go best on Mirage (+99 ELO, win rate 62%). Match no. 2 of the day goes best: 59% win rate, +26 ELO. Improved over the last three months: Win rate +11 pp. Got weaker: K/R −0.06, Rating −0.05, ADR −8.4, Headshots −3 pp, ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.