kale-

Russia
65 matches tracked 20 matches in 30 days
Last updated:

How does kale- play?

Rating 1.14 K/R 0.82 ADR 88.8 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 65 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 26% normal 0.90 to 1.09 25% weak 0.75 to 0.89 6% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More damage per round than the level 8 average.
EntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 57%+6 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Strength
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 52%+4 pp · Ø 48% better than 78%
AWP share of kills 5%−5 pp · Ø 10% better than 31%
K/D 1.14+0.12 · Ø 1.02 better than 89%
Pistol kills per match 2.7
Knife kills 6 in 65 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 14.0%+0.8 pp · Ø 13.2% better than 72%
3K rounds 5.3%+1.3 pp · Ø 4.0% better than 92%
MVPs per match 3.0+0.7 · Ø 2.3 better than 98%
4Ks and aces 11x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.27).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 54%
Enemies flashed per round 0.41+0.14 · Ø 0.27 better than 82%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.04, Rating −0.05, ADR −5.6, Win rate −17 pp, ELO −102

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.92. Last 3 months: 0.81 (at the start 0.85). Clearly above the average (0.73).

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −21 ELO
21 matches · 43% win rate
Between 18:00 and 24:00 −21 ELO, win rate 42%

kale- loses the most ELO on Mirage: −21 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 49 · Mirage

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
43% better than 23%
0.82 better than 88%
92.5 better than 95%
1.10 better than 81%
55% of 137 duels better than 77%
38% of 16 situations right on the average
Dust 219
58% better than 77%
0.81 better than 86%
86.0 better than 80%
1.13 better than 86%
58% of 98 duels better than 86%
78% of 9 situations better than 99%
Ancient11
45% -
0.83 -
82.1 -
1.17-
73% of 41 duels -
50% of 6 situations -
Anubis5
20% -
0.74 -
86.9 -
1.05-
67% of 30 duels -
0% of 1 situations -
Nuke5
40% -
0.95 -
102.1 -
1.38-
62% of 21 duels -
0% of 3 situations -
Inferno3
67% -
0.83 -
85.1 -
1.14-
29% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kale- plays

Across 65 matches kale- averages K/R 0.82, ADR 88.8 and a rating of 1.14. Biggest strength: Opening duels won at 57%, better than 93% of level 8 players. Averages 19.1 kills per match with 52% headshots. The strongest map is Dust 2 with a 58% win rate in 19 matches. In 35 of 65 matches the rating was 1.10 or higher (54%), in 14 it was below 0.90. In 41 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 1.29. kale- loses the most ELO on Mirage (−21 ELO, win rate 43%). Got weaker: K/R −0.04, Rating −0.05, ADR −5.6, Win rate −17 pp, ELO −102. Unchanged in recent months: Headshots at 52%. Last 30 days: 20 matches, win rate 30%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.