kaitoiwnl

Denmark
229 matches tracked 32 matches in 30 days
Last updated:

How does kaitoiwnl play?

Rating 0.98 (from 186 matches) K/R 0.72 ADR 81.6 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 186 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 49%−2 pp better than 29%

Clutch

Weakness
Last one alive
Clutch 1v1 won 30%−10 pp better than 12%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 15%+4 pp better than 72%
K/D 0.96−0.08 better than 22%
Pistol kills per match 3.1
Knife kills 3 in 229 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.6%−0.8 pp better than 26%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 29x 4K, 5 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.9−0.2 better than 44%
Enemies flashed per round 0.20−0.10 better than 23%
Rounds with a death 75%+4 pp better than 12%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −5.8, Headshots −7 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.72 (at the start 0.77).

Patterns

From the last 229 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day +36 ELO
28 matches · 43% wins
On Thursdays +95 ELO, win rate 42%

kaitoiwnl loses the most ELO in match 4 of the day: +36 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.20 · Ancient
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient66
53% level
0.77 better than 63%
85.7 better than 71%
1.00 better than 36%
51% of 284 duels better than 45%
24% of 25 situations better than 16%
Anubis42
67% better than 88%
0.69 better than 23%
79.8 better than 43%
0.92 better than 13%
50% of 224 duels better than 38%
36% of 11 situations better than 44%
Nuke34
50% better than 30%
0.70 better than 30%
82.2 better than 56%
0.95 better than 24%
51% of 178 duels better than 44%
20% of 10 situations better than 11%
Mirage27
56% better than 67%
0.72 better than 37%
82.5 better than 59%
1.03 better than 48%
51% of 156 duels better than 46%
33% of 9 situations better than 34%
Dust 226
54% better than 57%
0.70 better than 29%
76.6 better than 26%
0.93 better than 15%
44% of 123 duels better than 14%
50% of 12 situations better than 82%
Cache19
42% -
0.71 -
77.0 -
1.01-
48% of 82 duels -
13% of 8 situations -
Inferno8
25% -
0.71 -
81.0 -
0.94-
60% of 35 duels -
-
Vertigo5
100% -
0.76 -
81.6 -
1.12-
46% of 35 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kaitoiwnl plays

Across 229 matches kaitoiwnl averages K/R 0.72 and ADR 81.6; the rating across the 186 rated matches is 0.98. Biggest strength: Rounds with first kill at 12%. That is better than 75% of players on level 10. Most room to improve: Clutch 1v1 won at 30%. That is better than only 12% of players on level 10. On average 16.0 kills per match, 51% of them headshots. The strongest map is Anubis with a 67% win rate in 42 matches. In 59 of 186 matches the rating was 1.10 or higher (32%), in 81 it was below 0.90. In 186 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: October 2026 at 1.17. kaitoiwnl loses the most ELO in match 4 of the day (+36 ELO, win rate 43%). Things go best on Anubis (+175 ELO, win rate 67%). Got weaker: K/R −0.05, ADR −5.8, Headshots −7 pp, Win rate −4 pp. Last 30 days: 32 matches, win rate 56%, ELO balance +252.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.