kacob_rojber

PG
205 matches tracked 48 matches in 30 days
Last updated:

How does kacob_rojber play?

Rating 1.05 K/R 0.76 ADR 82.5 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 205 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 50%−1 pp · Ø 51% better than 44%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 88%
AWP share of kills 5%−6 pp · Ø 11% better than 32%
K/D 1.06+0.04 · Ø 1.02 better than 64%
Pistol kills per match 3.2
Knife kills 1 in 205 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.3%).

2K rounds 15.6%+2.3 pp · Ø 13.3% better than 92%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 58%
MVPs per match 2.6+0.3 · Ø 2.3 better than 82%
4Ks and aces 26x 4K, 2 aces in 137 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+6 pp · Ø 36% better than 89%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 91%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.12, ADR +7.8
= Stayed the same
Headshots at 57%, ELO at 2,116
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.79 (at the start 0.69). Clearly above the average (0.73).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −121 ELO
57 matches · 40% win rate
On Mirage −119 ELO
69 matches · 48% win rate
On Fridays +43 ELO, win rate 39%

kacob_rojber loses the most ELO in match 1 of the day: −121 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Dust 2
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 5 wins in a row · Vertigo

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
48% better than 38%
0.78 better than 72%
84.2 better than 70%
1.07 better than 66%
48% of 344 duels better than 34%
38% of 34 situations right on the average
Ancient52
54% better than 56%
0.75 better than 55%
83.6 better than 64%
1.03 right on the average
51% of 234 duels right on the average
52% of 29 situations better than 83%
Dust 242
55% better than 61%
0.73 better than 47%
80.0 better than 46%
1.01 better than 42%
52% of 161 duels better than 56%
58% of 26 situations better than 93%
Inferno20
45% better than 22%
0.76 better than 60%
79.6 better than 38%
1.06 better than 58%
55% of 98 duels better than 66%
57% of 7 situations better than 89%
Cache15
60% -
0.84 -
88.4 -
1.20-
54% of 65 duels -
25% of 12 situations -
Nuke3
33% -
0.51 -
62.0 -
0.64-
44% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kacob_rojber plays

Across 205 matches kacob_rojber averages K/R 0.76, ADR 82.5 and a rating of 1.05. Biggest strength: Utility damage per round at 6.4, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 57% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 89 of 205 matches the rating was 1.10 or higher (43%), in 61 it was below 0.90. In 137 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: August 2026 at 1.10. kacob_rojber loses the most ELO in match 1 of the day (−121 ELO, win rate 40%). Things go best on Inferno (+32 ELO, win rate 45%). Match no. 3 of the day goes best: 67% win rate, +25 ELO. Improved over the last three months: K/R +0.10, Rating +0.12, ADR +7.8. Got weaker: Win rate −9 pp. Unchanged in recent months: Headshots at 57%, ELO at 2,116. Last 30 days: 48 matches, win rate 46%, net ELO −189.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.