kAA1

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66 matches tracked 44 matches in 30 days
Last updated:

How does kAA1 play?

Rating 1.04 (from 45 matches) K/R 0.79 ADR 87.1 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62% on level 9
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 45 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 13% normal 0.90 to 1.09 33% weak 0.75 to 0.89 9% very weak below 0.75 20%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

kAA1 wins 54 of 100 opening duels. 3 percentage points above the level 9 average (51%).

Rounds with first kill 12%+2 pp better than 75%
Opening duels won 54%+3 pp better than 78%

Clutch

Average
Last one alive

kAA1 wins 12 of 100 1v2s. 9 percentage points below the level 9 average (21%).

Clutch 1v1 won 47%+9 pp better than 89%
Clutch 1v2 won 12%−9 pp better than 5%
Clutch kills per match 1.7+0.1 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.11 kills per death. 0.10 above the level 9 average (1.01).

Headshot rate 50%+2 pp better than 59%
AWP share of kills 10%0 pp on par
K/D 1.11+0.10 better than 82%
Pistol kills per match 3.3
Knife kills 1 in 66 matches

Impact

Average
Damage and big rounds

Averages 2.2 round MVPs per match. On par with the level 9 average (2.2).

2K rounds 13.6%+0.5 pp better than 59%
3K rounds 3.9%−0.1 pp better than 46%
MVPs per match 2.20.0 on par
4Ks and aces 4x 4K, 2 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.36 enemies flashed per round (36 per 100 rounds). 0.08 above the level 9 average (0.28).

Utility hit rate 33%−2 pp better than 36%
Utility damage per round 4.2−0.1 better than 52%
Enemies flashed per round 0.36+0.08 better than 70%
Deaths per round 71%−1 pp better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +555
= Stayed the same
Win rate at 56%
▼ Got worse
K/R −0.06, ADR −5.3

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Last 3 months: 0.77 (at the start 0.83). 0.04 above the level 9 average (0.73).

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.72 · Ancient
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
61% better than 82%
0.84 better than 91%
92.2 better than 93%
1.20 better than 94%
55% of 66 duels better than 74%
78% of 9 situations better than 99%
Mirage18
39% better than 12%
0.82 better than 87%
90.7 better than 92%
0.83-
59% of 75 duels better than 90%
57% of 14 situations better than 91%
Ancient12
58% -
0.74 -
82.3 -
1.08-
52% of 56 duels -
50% of 12 situations -
Anubis9
67% -
0.69 -
77.4 -
0.99-
52% of 54 duels -
38% of 8 situations -
Cache4
75% -
0.90 -
97.7 -
1.23-
69% of 16 duels -
0% of 1 situations -
Nuke3
67% -
0.76 -
82.9 -
1.02-
53% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kAA1 plays

Across 66 matches kAA1 averages K/R 0.79 and ADR 87.1; the rating across the 45 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 9 players. Averages 17.6 kills per match with 50% headshots. The strongest map is Dust 2 with a 61% win rate in 18 matches. In 17 of 45 matches the rating was 1.10 or higher (38%), in 13 it was below 0.90. In 45 matches with detailed stats: 4 4Ks and 2 aces. Improved over the last three months: Headshots +2 pp, ELO +555. Got weaker: K/R −0.06, ADR −5.3. Unchanged in recent months: Win rate at 56%. Last 30 days: 44 matches, win rate 57%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.