k3rem

Turkey
On FACEIT since 2024 61 matches tracked 20 matches in 30 days
Last updated:

How does k3rem play?

Rating 0.94 (from 40 matches) K/R 0.71 ADR 78.1 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 3
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 40 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 40%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 3 average.
Clutcher
better than most on level 3 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+2 pp better than 74%
Opening duels won 56%+9 pp better than 96%

Clutch

Strength
Last one alive
Clutch 1v1 won 53%+17 pp better than 98%
Clutch 1v2 won 37%+17 pp better than 99%
Clutch kills per match 1.9+0.3 better than 78%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%+2 pp better than 61%
AWP share of kills 11%0 pp level
K/D 0.95+0.03 better than 63%
Pistol kills per match 2.3
Knife kills 4 in 61 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%+0.1 pp better than 51%
Rounds with 3K 3.5%+0.1 pp better than 55%
MVPs per match 2.00.0 level
4Ks and aces 3x 4K, 1 ace in 27 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+4 pp better than 78%
Utility damage per round 3.0−0.5 better than 37%
Enemies flashed per round 0.24+0.01 better than 57%
Rounds with a death 74%0 pp level

Progress

One value per month, dashed line is the Level 3 average
▲ Improved
Headshots +2 pp
= Stayed the same
Rating at 0.93
▼ Got worse
K/R −0.10, ADR −9.3, Win rate −8 pp, ELO −253

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.65 (at the start 0.75).

Patterns

From the last 61 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Mirage
  2. Most kills in a match: 38 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
57% better than 80%
0.70 better than 59%
75.9 better than 46%
0.92 better than 40%
54% of 133 duels better than 83%
50% of 18 situations better than 82%
Mirage12
58% -
0.77 -
89.3 -
1.12-
59% of 51 duels -
25% of 8 situations -
Anubis9
44% -
0.67 -
75.9 -
0.82-
46% of 35 duels -
38% of 8 situations -
Inferno7
14% -
0.68 -
77.5 -
0.65-
48% of 27 duels -
33% of 6 situations -
Ancient3
33% -
0.61 -
71.3 -
0.94-
26% of 19 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k3rem plays

Across 61 matches k3rem averages K/R 0.71 and ADR 78.1; the rating across the 40 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 53%. That is better than 98% of players on level 3. On average 15.9 kills per match, 43% of them headshots. The strongest map is Mirage with a 58% win rate in 12 matches. In 13 of 40 matches the rating was 1.10 or higher (33%), in 20 it was below 0.90. In 27 matches with detailed stats: 3 4Ks and 1 aces. Best month by rating: July 2026 at 0.95. Things go best on Dust 2 (+36 ELO, win rate 57%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.10, ADR −9.3, Win rate −8 pp, ELO −253. Unchanged in recent months: Rating at 0.93. Last 30 days: 20 matches, win rate 50%, ELO balance +38.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.