k2-
How does k2- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).
Compared with 2,328 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (51%).
Clutch
Average18% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average59% headshots and so well above the average (51%).
Impact
AverageExactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Feb to May 2026.
Kills per round (K/R)
Best month: September 2026 with 0.85. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.34.
Damage per round (ADR)
Best month: July 2026 with 85.1. Last 3 months: 82.0 (at the start 81.5). Just above the average (80.1).
Share of headshot kills
Best month: August 2026 with 65%. Last 3 months: 60% (at the start 57%). Well above the average (51%).
Matches won (win rate)
Best month: May 2026 with 76%. Last 3 months: 67% (at the start 71%). Well above the average (50%).
Best month: October 2026 with 2,724. Last 3 months: 2,671 (at the start 2,366).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 121 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
k2- loses the most ELO on Anubis: −30 ELO, 60% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.83 · Mirage
- Recorded match no. 100 · Mirage
- Longest win streak: 10 wins in a row · Ancient
- Most kills in a match: 32 · Mirage
Maps in detail
from the last 121 matchesCompared with players on the same level who have at least 15 matches on the map.
How k2- plays
Across 121 matches k2- averages K/R 0.76 and ADR 82.2; the rating across the 50 rated matches is 1.12. Biggest strength: Headshot rate at 59%, better than 91% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 59% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 30 of 50 matches the rating was 1.10 or higher (60%), in 12 it was below 0.90. In 45 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.34. k2- loses the most ELO on Anubis (−30 ELO, win rate 60%). Things go best on Mirage (+61 ELO, win rate 64%). Improved over the last three months: Headshots +3 pp, ELO +305. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.77, ADR at 82.0. Last 30 days: 20 matches, win rate 70%, net ELO +117.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.