k2-

USA
121 matches tracked 20 matches in 30 days
ELO ▲ 88
2,671
30-day peak: 2,724
Rank NA ▼ 2 places
#842
US #444 in US
30 days · prev. #840 · best #828
Last updated:

How does k2- play?

Rating 1.12 (from 50 matches) K/R 0.76 ADR 82.2 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 50 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 34% normal 0.90 to 1.09 16% weak 0.75 to 0.89 4% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 57%
Opening duels won 57%+6 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 60%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.13+0.11 · Ø 1.02 better than 73%
Pistol kills per match 2.8
Knife kills 3 in 121 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 50%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 72%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 4x 4K, 0 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 38%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 55%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 39%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, ELO +305
= Stayed the same
K/R at 0.77, ADR at 82.0
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.69
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.73).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
20 matches · 60% win rate
In match 2 of the day +31 ELO
26 matches · 54% win rate

k2- loses the most ELO on Anubis: −30 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 10 wins in a row · Ancient
  4. Most kills in a match: 32 · Mirage

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
64% better than 88%
0.81 better than 75%
84.4 better than 65%
1.16 better than 82%
57% of 113 duels better than 80%
31% of 13 situations better than 27%
Anubis20
60% better than 75%
0.79 better than 70%
89.3 better than 86%
1.17-
59% of 51 duels better than 84%
100% of 5 situations better than 99%
Nuke19
68% better than 91%
0.68 better than 20%
77.5 better than 30%
0.97-
47% of 47 duels better than 24%
33% of 3 situations better than 34%
Cache16
69% -
0.75 -
81.2 -
1.13-
58% of 43 duels -
36% of 11 situations -
Dust 29
78% -
0.67 -
78.3 -
0.91-
38% of 29 duels -
33% of 6 situations -
Ancient6
100% -
0.78 -
83.8 -
1.13-
80% of 10 duels -
100% of 2 situations -
Overpass6
33% -
0.65 -
69.8 -
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Compared with players on the same level who have at least 15 matches on the map.

How k2- plays

Across 121 matches k2- averages K/R 0.76 and ADR 82.2; the rating across the 50 rated matches is 1.12. Biggest strength: Headshot rate at 59%, better than 91% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 59% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 30 of 50 matches the rating was 1.10 or higher (60%), in 12 it was below 0.90. In 45 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.34. k2- loses the most ELO on Anubis (−30 ELO, win rate 60%). Things go best on Mirage (+61 ELO, win rate 64%). Improved over the last three months: Headshots +3 pp, ELO +305. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.77, ADR at 82.0. Last 30 days: 20 matches, win rate 70%, net ELO +117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.