k1pn14

Russia
On FACEIT since 2025 83 matches tracked 61 matches in 30 days
Last updated:

How does k1pn14 play?

Rating 0.97 (from 62 matches) K/R 0.69 ADR 74.4 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46% on level 5
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 62 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average. Higher headshot rate than the level 5 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Opening

Average
The first duels of the round
Rounds with first kill 6%−4 pp better than 5%
Opening duels won 53%+4 pp better than 85%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 28%
Clutch 1v2 won 22%+1 pp better than 59%
Clutch kills per match 2.1+0.5 better than 89%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+8 pp better than 88%
AWP share of kills 2%−9 pp better than 13%
K/D 1.04+0.07 better than 82%
Pistol kills per match 1.4
Knife kills 1 in 83 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.8%−0.9 pp better than 26%
Rounds with 3K 2.9%−0.8 pp better than 18%
MVPs per match 2.0−0.1 better than 38%
4Ks and aces 9x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 3.7−0.2 better than 46%
Enemies flashed per round 0.41+0.16 better than 86%
Rounds with a death 67%−6 pp better than 98%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.10, ADR −6.1, Win rate −22 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.67 (at the start 0.77).

Patterns

From the last 83 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +30 ELO, win rate 39%

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Highest rating in a match: 1.81 · Dust 2
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
50% level
0.72 better than 56%
75.9 better than 38%
1.00 better than 56%
46% of 68 duels better than 33%
29% of 24 situations better than 24%
Dust 224
58% better than 79%
0.82 better than 93%
86.9 better than 88%
1.13-
52% of 63 duels better than 69%
50% of 20 situations better than 80%
Anubis14
36% -
0.56 -
61.9 -
0.84-
64% of 22 duels -
47% of 19 situations -
Ancient9
11% -
0.60 -
65.6 -
0.85-
40% of 20 duels -
33% of 9 situations -
Cache4
25% -
0.58 -
65.2 -
0.87-
50% of 10 duels -
0% of 3 situations -
Inferno3
67% -
0.79 -
88.9 -
1.28-
67% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k1pn14 plays

Across 83 matches k1pn14 averages K/R 0.69 and ADR 74.4; the rating across the 62 rated matches is 0.97. Biggest strength: Rounds with a death at 67%. That is better than 98% of players on level 5. Most room to improve: Rounds with first kill at 6%. That is better than only 5% of players on level 5. On average 15.2 kills per match, 52% of them headshots. The strongest map is Dust 2 with a 58% win rate in 24 matches. In 21 of 62 matches the rating was 1.10 or higher (34%), in 25 it was below 0.90. In 62 matches with detailed stats: 9 4Ks and 1 aces. Best month by rating: October 2026 at 0.98. Things go best on Mirage (+30 ELO, win rate 50%). Got weaker: K/R −0.10, ADR −6.1, Win rate −22 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 61 matches, win rate 41%, ELO balance +29.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.