k1msod

Portugal
363 matches tracked 199 matches in 30 days
ELO ▲ 668
3,292
30-day peak: 3,322
Rank EU ▲ 487 places
#2,061 #33 in PT
30 days · prev. #2,548 · best #1,948
Last updated:

How does k1msod play?

Rating 1.14 (from 315 matches) K/R 0.83 ADR 90.5 from 363 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 315 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (315 matches).

3,000-3,499 ELO

Compared with 6,716 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 60%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 3.2
Knife kills 2 in 363 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.4%+1.8 pp · Ø 13.6% better than 83%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 97x 4K, 7 aces in 315 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 92%
Utility damage per round 2.9−0.9 · Ø 3.8 better than 20%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 22%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +10 pp
= Stayed the same
ADR at 90.1
▼ Got worse
K/R −0.07, Win rate −6 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.96. Last 3 months: 0.82 (at the start 0.89). Clearly above the average (0.75).

Patterns

From the last 363 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −53 ELO
43 matches · 49% win rate
On Nuke −29 ELO
20 matches · 30% win rate
In match 4 of the day +72 ELO
38 matches · 50% win rate

k1msod loses the most ELO in match 2 of the day: −53 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Anubis
  2. Highest rating in a match: 2.16 · Ancient
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 363 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage158
55% right on the average
0.83 better than 79%
91.2 better than 86%
1.10 better than 60%
53% of 835 duels right on the average
47% of 51 situations better than 75%
Ancient78
56% right on the average
0.85 better than 86%
89.8 better than 83%
1.21 better than 88%
58% of 364 duels better than 80%
42% of 38 situations better than 59%
Anubis60
60% better than 66%
0.87 better than 90%
93.3 better than 92%
1.19 better than 85%
54% of 298 duels better than 58%
38% of 24 situations right on the average
Dust 231
55% right on the average
0.84 better than 81%
91.8 better than 87%
1.15 better than 72%
53% of 127 duels right on the average
43% of 14 situations better than 61%
Nuke20
30% better than 1%
0.74 better than 35%
80.8 better than 41%
0.94 better than 9%
49% of 94 duels better than 25%
11% of 9 situations better than 3%
Cache8
63% -
0.75 -
83.0 -
1.02-
50% of 54 duels -
33% of 3 situations -
Inferno6
83% -
0.88 -
92.9 -
1.33-
59% of 27 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k1msod plays

Across 363 matches k1msod averages K/R 0.83 and ADR 90.5; the rating across the 315 rated matches is 1.14. Biggest strength: Utility hit rate at 41%, better than 92% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 18.5 kills per match with 55% headshots. The strongest map is Anubis with a 60% win rate in 60 matches. In 158 of 315 matches the rating was 1.10 or higher (50%), in 94 it was below 0.90. In 315 matches with detailed stats: 97 4Ks and 7 aces. Best month by rating: September 2026 at 1.20. k1msod loses the most ELO in match 2 of the day (−53 ELO, win rate 49%). Things go best on Anubis (+210 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +144 ELO. Improved over the last three months: Headshots +10 pp. Got weaker: K/R −0.07, Win rate −6 pp. Unchanged in recent months: ADR at 90.1. Last 30 days: 199 matches, win rate 57%, net ELO +473.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.