k1ber

RO
155 matches tracked 17 matches in 30 days
Last updated:

How does k1ber play?

Rating 0.94 (from 116 matches) K/R 0.70 ADR 77.6 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 116 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 22% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 46%−4 pp · Ø 50% better than 11%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 22%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 47%−3 pp · Ø 50% better than 33%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.92−0.08 · Ø 1.00 better than 10%
Pistol kills per match 2.7
Knife kills 1 in 155 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 67%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 15%
MVPs per match 2.1−0.1 · Ø 2.2 better than 23%
4Ks and aces 6x 4K, 1 ace in 64 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.1).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 5%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 45%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.70, Rating at 0.94, ADR at 78.3
▼ Got worse
Win rate −10 pp, ELO −177

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months unchanged at 0.70. Just below the average (0.72).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 −29 ELO, win rate 47%
On Thursdays +66 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
49% better than 39%
0.72 better than 38%
78.3 better than 37%
0.98 better than 31%
45% of 99 duels better than 17%
48% of 21 situations better than 75%
Dust 239
54% better than 61%
0.68 better than 23%
76.5 better than 28%
0.88 better than 7%
43% of 130 duels better than 13%
29% of 7 situations better than 24%
Anubis28
54% better than 57%
0.69 better than 25%
81.2 better than 49%
1.00 better than 36%
48% of 126 duels better than 28%
63% of 8 situations better than 93%
Ancient26
54% better than 58%
0.77 better than 64%
79.0 better than 37%
0.97 better than 28%
51% of 79 duels right on the average
43% of 7 situations better than 63%
Cache7
29% -
0.61 -
69.7 -
0.87-
32% of 25 duels -
0% of 2 situations -
Inferno7
71% -
0.58 -
63.8 -
0.74-
26% of 27 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k1ber plays

Across 155 matches k1ber averages K/R 0.70 and ADR 77.6; the rating across the 116 rated matches is 0.94. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 47% headshots. The strongest map is Dust 2 with a 54% win rate in 39 matches. In 37 of 116 matches the rating was 1.10 or higher (32%), in 59 it was below 0.90. In 64 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: October 2026 at 1.12. Things go best on Mirage (+91 ELO, win rate 49%). Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −10 pp, ELO −177. Unchanged in recent months: K/R at 0.70, Rating at 0.94, ADR at 78.3. Last 30 days: 17 matches, win rate 53%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.