jzr--
Name history of jzr--
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).
Compared with 10,593 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average52% of 1v1s won and so well above the average (40%).
Weapons and aim
Strength1.17 K/D and so clearly above the average (1.05).
Impact
Strength3.0 MVPs per match and so well above the average (2.3).
Utility and deaths
AverageDied in 73% of rounds and so clearly above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageKills per round (K/R)
Best month: March 2026 with 0.93.
Rating, 1.00 is an average match
Best month: March 2026 with 1.28.
Damage per round (ADR)
Best month: March 2026 with 95.2.
Share of headshot kills
Best month: August 2026 with 59%.
Matches won (win rate)
Best month: September 2026 with 60%.
Best month: October 2026 with 2,989.
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 62%.
Patterns
From the last 178 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
jzr-- loses the most ELO on Mirage: −254 ELO, 46% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Mirage
- Longest win streak: 5 wins in a row · Anubis
- Highest rating in a match: 3.11 · Nuke
Maps in detail
from the last 178 matchesCompared with players on the same level who have at least 15 matches on the map.
How jzr-- plays
Across 178 matches jzr-- averages K/R 0.85, ADR 87.9 and a rating of 1.18. Biggest strength: Clutch 1v1 won at 52%, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 18.6 kills per match with 56% headshots. The strongest map is Dust 2 with a 78% win rate in 18 matches. In 92 of 178 matches the rating was 1.10 or higher (52%), in 47 it was below 0.90. In 169 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: March 2026 at 1.28. jzr-- loses the most ELO on Mirage (−254 ELO, win rate 46%). Things go best on Anubis (+45 ELO, win rate 55%). Match no. 2 of the day goes best: 65% win rate, +25 ELO. Last 30 days: 46 matches, win rate 50%, net ELO −50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.