jz4n

Brazil
176 matches tracked 67 matches in 30 days
ELO ▼ 235
1,869
30-day peak: 2,104
Rank SA ▲ 2,688 places
#5,447
30 days · prev. #8,135 · best #5,447
Last updated:

How does jz4n play?

Rating 0.94 (from 126 matches) K/R 0.72 ADR 81.0 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 126 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 53%+2 pp · Ø 51% better than 71%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 82%
AWP share of kills 20%+10 pp · Ø 10% better than 87%
K/D 0.96−0.06 · Ø 1.02 better than 29%
Pistol kills per match 3.3
Knife kills 7 in 176 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 23%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 46%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 14x 4K, 1 ace in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.49+0.21 · Ø 0.28 better than 92%
Deaths per round 75%+3 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, ADR −13.0

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: May 2026 with 1.06. Last 3 months: 0.69 (at the start 0.81). Slightly below the average (0.73).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −4 ELO
20 matches · 60% win rate
In match 3 of the day +71 ELO
39 matches · 49% win rate
Between 18:00 and 24:00 +2 ELO, win rate 47%
On Tuesdays +2 ELO, win rate 41%

jz4n loses the most ELO on Ancient: −4 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Cache
  2. Highest rating in a match: 2.03 · Cache
  3. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
55% better than 64%
0.70 better than 33%
78.3 better than 39%
0.87 better than 7%
53% of 268 duels better than 63%
30% of 23 situations better than 28%
Dust 250
62% better than 86%
0.78 better than 76%
89.5 better than 91%
1.01 right on the average
56% of 228 duels better than 81%
27% of 15 situations better than 22%
Ancient20
60% better than 79%
0.75 better than 58%
81.8 better than 58%
1.04 better than 61%
48% of 64 duels better than 34%
31% of 13 situations better than 31%
Anubis16
56% better than 66%
0.71 better than 37%
77.3 better than 31%
0.97-
68% of 76 duels better than 99%
0% of 5 situations better than 1%
Cache11
45% -
0.60 -
65.9 -
0.88-
39% of 72 duels -
0% of 5 situations -
Inferno10
30% -
0.60 -
73.9 -
0.74-
40% of 42 duels -
-
Nuke3
0% -
0.90 -
94.8 -
1.48-
71% of 7 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jz4n plays

Across 176 matches jz4n averages K/R 0.72 and ADR 81.0; the rating across the 126 rated matches is 0.94. Biggest strength: Rounds with first kill at 15%, better than 96% of level 9 players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 9 players. Averages 15.7 kills per match with 54% headshots. The strongest map is Dust 2 with a 62% win rate in 50 matches. In 35 of 126 matches the rating was 1.10 or higher (28%), in 60 it was below 0.90. In 126 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.04. jz4n loses the most ELO on Ancient (−4 ELO, win rate 60%). Things go best in match 2 of the day (+102 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +102 ELO. Improved over the last three months: Headshots +3 pp, Win rate +4 pp. Got weaker: K/R −0.12, ADR −13.0. Last 30 days: 67 matches, win rate 48%, net ELO +95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.