jvZ_

Brazil
On FACEIT since 2020 106 matches tracked
ELO
2,728
Peak across recorded matches: 3,438
Rank SA ▼ 26 places
#464
BR #325 in BR
30 days · prev. #438 · best #435
Last updated:

How does jvZ_ play?

Rating 1.32 (from 65 matches) K/R 0.85 ADR 89.0 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 65 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 35% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 5% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 60%+9 pp · Ø 51% better than 95%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 83%
Clutch 1v2 won 29%+9 pp · Ø 20% better than 88%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.03).

Headshot rate 44%−7 pp · Ø 51% better than 13%
AWP share of kills 34%+23 pp · Ø 11% better than 98%
K/D 1.33+0.30 · Ø 1.03 better than 97%
Pistol kills per match 3.8
Knife kills 3 in 106 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.4% of rounds and so well above the average (4.0%).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 95%
3K rounds 7.4%+3.4 pp · Ø 4.0% better than 99%
MVPs per match 2.8+0.5 · Ø 2.3 better than 87%
4Ks and aces 16x 4K, 1 ace in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

0.66 enemies flashed per round and so well above the average (0.31).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 50%
Enemies flashed per round 0.66+0.35 · Ø 0.31 better than 99%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.18, ADR +14.2, Win rate +23 pp
= Stayed the same
Headshots at 45%
▼ Got worse
ELO −455

Aug to Oct 2026 compared with Nov 2025 to Jan 2026.

Kills per round (K/R)

0.84
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 1.03. Last 3 months: 0.94 (at the start 0.76). Well above the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −20 ELO
36 matches · 56% win rate
Between 18:00 and 24:00 −47 ELO, win rate 45%

jvZ_ loses the most ELO in match 1 of the day: −20 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 2.45 · Dust 2
  4. Longest win streak: 12 wins in a row · Mirage

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
58% better than 73%
0.87 better than 90%
89.6 better than 84%
1.33 better than 98%
68% of 77 duels better than 99%
27% of 11 situations better than 18%
Dust 232
75% better than 99%
0.86 better than 90%
91.2 better than 88%
1.31 better than 97%
53% of 111 duels better than 57%
33% of 12 situations better than 36%
Ancient13
69% -
0.81 -
82.6 -
1.31-
94% of 17 duels -
50% of 2 situations -
Anubis10
70% -
0.93 -
92.5 -
1.32-
65% of 43 duels -
67% of 3 situations -
Inferno6
83% -
0.93 -
97.3 -
1.41-
60% of 35 duels -
50% of 4 situations -
Nuke5
60% -
0.76 -
83.8 -
1.30-
38% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jvZ_ plays

Across 106 matches jvZ_ averages K/R 0.85 and ADR 89.0; the rating across the 65 rated matches is 1.32. Biggest strength: Rating at 1.32, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 44% headshots. The strongest map is Dust 2 with a 75% win rate in 32 matches. In 46 of 65 matches the rating was 1.10 or higher (71%), in 8 it was below 0.90. In 46 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.49. jvZ_ loses the most ELO in match 1 of the day (−20 ELO, win rate 56%). Things go best in match 2 of the day (+214 ELO, win rate 89%). Match no. 2 of the day goes best: 89% win rate, +214 ELO. Improved over the last three months: K/R +0.18, ADR +14.2, Win rate +23 pp. Got weaker: ELO −455. Unchanged in recent months: Headshots at 45%. Last 30 days: 2 matches, win rate 50%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.