junkiehug

Russia
On FACEIT since 2024 156 matches tracked 44 matches in 30 days
Last updated:

How does junkiehug play?

Rating 1.03 (from 135 matches) K/R 0.76 ADR 81.0 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 135 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 60%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 84%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.08+0.06 · Ø 1.02 better than 58%
Pistol kills per match 2.7
Knife kills 2 in 156 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 14.1%+0.9 pp · Ø 13.2% better than 61%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 32%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 14x 4K, 5 aces in 134 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.0).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 2.3−1.7 · Ø 4.0 better than 7%
Enemies flashed per round 0.16−0.15 · Ø 0.31 better than 11%
Deaths per round 70%−2 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.16, ELO +714
= Stayed the same
Headshots at 57%, Win rate at 60%
▼ Got worse
K/R −0.19, ADR −15.9

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.93. Last 3 months: 0.73 (at the start 0.92). Right on the average (0.73).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −11 ELO
64 matches · 56% win rate
From match 5 of the day −3 ELO
40 matches · 53% win rate
On Tuesdays +5 ELO, win rate 33%

junkiehug loses the most ELO on Mirage: −11 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Highest rating in a match: 1.87 · Ancient
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
56% better than 64%
0.74 better than 46%
81.3 right on the average
1.03 better than 45%
46% of 297 duels better than 19%
47% of 30 situations better than 74%
Ancient38
63% better than 83%
0.78 better than 61%
80.6 better than 38%
1.10 better than 66%
52% of 120 duels better than 47%
44% of 25 situations better than 66%
Dust 228
64% better than 86%
0.80 better than 74%
84.9 better than 67%
0.98 better than 25%
46% of 100 duels better than 20%
30% of 10 situations better than 27%
Anubis14
64% -
0.81 -
83.2 -
1.05-
47% of 70 duels -
30% of 10 situations -
Nuke9
44% -
0.56 -
63.0 -
0.76-
50% of 32 duels -
0% of 1 situations -
Inferno3
67% -
0.85 -
88.0 -
1.19-
54% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How junkiehug plays

Across 156 matches junkiehug averages K/R 0.76 and ADR 81.0; the rating across the 135 rated matches is 1.03. Biggest strength: Headshot rate at 57%, better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 57% headshots. The strongest map is Dust 2 with a 64% win rate in 28 matches. In 48 of 135 matches the rating was 1.10 or higher (36%), in 50 it was below 0.90. In 134 matches with detailed stats: 14 4Ks and 5 aces. Best month by rating: October 2026 at 1.09. junkiehug loses the most ELO on Mirage (−11 ELO, win rate 56%). Things go best on Ancient (+55 ELO, win rate 63%). Match no. 1 of the day goes best: 68% win rate, +14 ELO. Improved over the last three months: Rating +0.16, ELO +714. Got weaker: K/R −0.19, ADR −15.9. Unchanged in recent months: Headshots at 57%, Win rate at 60%. Last 30 days: 44 matches, win rate 70%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.