juni0ru

RO
23 matches tracked
Last updated:

How does juni0ru play?

Rating 1.10 K/R 0.81 ADR 89.3 from 23 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 23 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 13% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Deals serious damage
More damage per round than the level 8 average. Rarely on the AWP.
DamageRifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 47%−4 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 44%−3 pp · Ø 47% better than 30%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.07+0.05 · Ø 1.02 better than 75%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 94%
3K rounds 5.8%+1.8 pp · Ø 4.0% better than 97%
MVPs per match 3.0+0.7 · Ø 2.3 better than 98%
4Ks and aces 3x 4K, 1 ace in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 39%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 26%
Deaths per round 76%+4 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 8 average
Whether juni0ru is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 23 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Patterns

Soon this shows where juni0ru loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 8 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.23 · Dust 2
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 23 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 28
63% -
0.83 -
89.9 -
1.13-
42% of 31 duels -
33% of 6 situations -
Ancient4
75% -
1.01 -
104.8 -
1.38-
54% of 26 duels -
100% of 2 situations -
Mirage4
25% -
0.89 -
94.2 -
1.21-
48% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How juni0ru plays

Across 23 matches juni0ru averages K/R 0.81, ADR 89.3 and a rating of 1.10. Biggest strength: 3K rounds at 5.8%, better than 97% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 14% of level 8 players. Averages 17.8 kills per match with 44% headshots. In 10 of 23 matches the rating was 1.10 or higher (43%), in 10 it was below 0.90. In 23 matches with detailed stats: 3 4Ks and 1 ace. Last 30 days: 3 matches, win rate 67%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.