jonikalkoni

Sweden
On FACEIT since 2018 69 matches tracked 17 matches in 30 days
Last updated:

How does jonikalkoni play?

Rating 1.10 K/R 0.79 ADR 83.0 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 69 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 35% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 6%
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 1.14+0.12 · Ø 1.02 better than 85%
Pistol kills per match 2.7
Knife kills 5 in 69 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.9%+1.6 pp · Ø 13.3% better than 84%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 36%
MVPs per match 2.8+0.5 · Ø 2.3 better than 91%
4Ks and aces 10x 4K, 0 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.29).

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 19%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 13%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether jonikalkoni is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 55 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.65
JulAugSepOct

Best month: July 2026 with 0.87.

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.84 · Dust 2

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
59% better than 79%
0.84 better than 89%
87.1 better than 80%
1.17 better than 88%
62% of 164 duels better than 95%
35% of 23 situations better than 41%
Dust 218
44% better than 23%
0.77 better than 67%
80.6 right on the average
1.10 better than 74%
55% of 99 duels better than 73%
43% of 14 situations better than 63%
Inferno9
44% -
0.72 -
76.3 -
0.97-
49% of 43 duels -
71% of 7 situations -
Anubis4
50% -
0.76 -
89.6 -
1.02-
60% of 10 duels -
100% of 1 situations -
Cache3
67% -
0.92 -
94.8 -
1.27-
63% of 24 duels -
-
Nuke3
100% -
0.60 -
65.6 -
0.84-
58% of 12 duels -
50% of 2 situations -
Vertigo3
67% -
0.95 -
95.4 -
1.27-
65% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jonikalkoni plays

Across 69 matches jonikalkoni averages K/R 0.79, ADR 83.0 and a rating of 1.10. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 39% headshots. The strongest map is Mirage with a 59% win rate in 27 matches. In 29 of 69 matches the rating was 1.10 or higher (42%), in 16 it was below 0.90. In 55 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: July 2026 at 1.25. Things go best on Mirage (+50 ELO, win rate 59%). Match no. 1 of the day goes best: 63% win rate. Last 30 days: 17 matches, win rate 76%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.