joestarique

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102 matches tracked 60 matches in 30 days
Last updated:

How does joestarique play?

Rating 1.12 K/R 0.78 ADR 85.5 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 102 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.02).

Headshot rate 42%−7 pp · Ø 49% better than 17%
AWP share of kills 7%−3 pp · Ø 10% better than 43%
K/D 1.16+0.14 · Ø 1.02 better than 91%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 62%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 70%
MVPs per match 2.7+0.4 · Ø 2.3 better than 90%
4Ks and aces 22x 4K, 3 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 31%
Enemies flashed per round 0.54+0.26 · Ø 0.28 better than 96%
Deaths per round 67%−5 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 9 average
Whether joestarique is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 102 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
27 matches · 63% win rate
Between 12:00 and 18:00 −1 ELO, win rate 46%

joestarique loses the most ELO on Mirage: −22 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 2.11 · Nuke

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
64% better than 90%
0.79 better than 80%
85.5 better than 79%
1.15 better than 89%
58% of 121 duels better than 88%
53% of 17 situations better than 88%
Mirage27
63% better than 88%
0.81 better than 83%
88.6 better than 86%
1.18 better than 91%
52% of 100 duels better than 58%
44% of 27 situations better than 67%
Anubis16
44% better than 26%
0.74 right on the average
80.6 right on the average
1.04 better than 57%
60% of 52 duels better than 90%
25% of 12 situations better than 20%
Ancient11
64% -
0.81 -
88.5 -
1.16-
58% of 33 duels -
33% of 9 situations -
Inferno10
40% -
0.71 -
78.2 -
0.97-
56% of 45 duels -
40% of 10 situations -
Nuke5
80% -
0.85 -
91.6 -
1.26-
55% of 22 duels -
0% of 2 situations -
Cache4
25% -
0.69 -
89.8 -
0.88-
56% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How joestarique plays

Across 102 matches joestarique averages K/R 0.78, ADR 85.5 and a rating of 1.12. Biggest strength: Deaths per round at just 67% (lower is better), better than 95% of level 9 players. Most room to improve: Headshot rate at 42%, better than only 17% of level 9 players. Averages 17.2 kills per match with 42% headshots. The strongest map is Dust 2 with a 64% win rate in 28 matches. In 48 of 102 matches the rating was 1.10 or higher (47%), in 27 it was below 0.90. In 101 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: August 2026 at 1.16. joestarique loses the most ELO on Mirage (−22 ELO, win rate 63%). Things go best on Dust 2 (+51 ELO, win rate 64%). Match no. 2 of the day goes best: 65% win rate, +30 ELO. Last 30 days: 60 matches, win rate 57%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.