joaogazin

Brazil
132 matches tracked
ELO
2,158
Peak across the last 132 matches: 2,225
Rank SA ▼ 933 places
#3,755
BR #1,549 in BR
30 days · prev. #2,822 · best #2,822
Last updated:

How does joaogazin play?

Rating 1.16 (from 82 matches) K/R 0.84 ADR 87.4 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 82 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 2%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.02).

Headshot rate 53%+3 pp · Ø 50% better than 70%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.18+0.16 · Ø 1.02 better than 90%
Pistol kills per match 3.0
Knife kills 2 in 132 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 60%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 95%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 25x 4K, 2 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 88%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −4.1, Headshots −2 pp, Win rate −3 pp

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOct

Best month: June 2026 with 0.91. Last 3 months: 0.82 (at the start 0.87). Clearly above the average (0.73).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
45 matches · 44% win rate
On Fridays ±0 ELO, win rate 41%

joaogazin loses the most ELO in match 1 of the day: ±0 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.68 · Mirage
  2. Most kills in a match: 39 · Ancient
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
69% better than 96%
0.89 better than 96%
93.2 better than 94%
1.25 better than 95%
67% of 165 duels better than 99%
67% of 15 situations better than 97%
Anubis23
43% better than 20%
0.79 better than 74%
83.7 better than 68%
1.12 better than 78%
48% of 66 duels better than 32%
38% of 13 situations right on the average
Inferno15
47% better than 27%
0.85 better than 89%
88.7 better than 79%
1.14-
42% of 36 duels better than 8%
50% of 4 situations better than 80%
Dust 213
46% -
0.73 -
74.9 -
1.06-
41% of 58 duels -
0% of 3 situations -
Cache12
50% -
0.86 -
89.0 -
1.22-
43% of 23 duels -
33% of 3 situations -
Nuke10
60% -
0.90 -
90.2 -
1.12-
54% of 26 duels -
33% of 3 situations -
Ancient8
0% -
0.80 -
81.9 -
1.02-
70% of 23 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How joaogazin plays

Across 132 matches joaogazin averages K/R 0.84 and ADR 87.4; the rating across the 82 rated matches is 1.16. Biggest strength: 3K rounds at 5.8%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 19.0 kills per match with 53% headshots. The strongest map is Mirage with a 69% win rate in 48 matches. In 43 of 82 matches the rating was 1.10 or higher (52%), in 24 it was below 0.90. In 82 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: September 2026 at 1.18. joaogazin loses the most ELO in match 1 of the day (±0 ELO, win rate 44%). Things go best on Anubis (+21 ELO, win rate 43%). Match no. 3 of the day goes best: 71% win rate, +21 ELO. Got weaker: K/R −0.05, ADR −4.1, Headshots −2 pp, Win rate −3 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.