joaax1

AR
148 matches tracked 55 matches in 30 days
ELO ▲ 184
2,370
30-day peak: 2,370
Rank SA ▲ 2,964 places
#1,848 #372 in AR
30 days · prev. #4,812 · best #1,826
Last updated:

How does joaax1 play?

Rating 1.17 (from 115 matches) K/R 0.82 ADR 89.0 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 10
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 115 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 average. More damage per round than the level 10 average.
Multi-killsDamage
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

joaax1 wins 53 of 100 opening duels. 2 percentage points above the level 10 average (51%).

Rounds with first kill 10%−1 pp better than 43%
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive

Averages 2.0 kills per match as the last one alive. 0.4 above the level 10 average (1.6).

Clutch 1v1 won 43%+3 pp better than 74%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.15 kills per death. 0.11 above the level 10 average (1.04).

Headshot rate 53%+2 pp better than 66%
AWP share of kills 9%−2 pp better than 50%
K/D 1.15+0.11 better than 83%
Pistol kills per match 3.8
Knife kills 2 in 148 matches

Impact

Strength
Damage and big rounds

Averages 2.8 round MVPs per match. 0.4 above the level 10 average (2.4).

2K rounds 15.4%+2.0 pp better than 88%
3K rounds 4.8%+0.7 pp better than 77%
MVPs per match 2.8+0.4 better than 89%
4Ks and aces 36x 4K, 4 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.42 enemies flashed per round (42 per 100 rounds). 0.12 above the level 10 average (0.30).

Utility hit rate 38%+3 pp better than 73%
Utility damage per round 4.9+0.8 better than 71%
Enemies flashed per round 0.42+0.12 better than 83%
Deaths per round 71%0 pp on par

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.08, Win rate +4 pp
= Stayed the same
ADR at 89.7
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.94. Last 3 months: 0.84 (at the start 0.76). 0.10 above the level 10 average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −64 ELO
37 matches · 43% win rate
On Mirage −19 ELO
46 matches · 59% win rate
On Saturdays −54 ELO, win rate 39%

joaax1 loses the most ELO on Dust 2: −64 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.04 · Cache
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
59% better than 78%
0.82 better than 81%
86.3 better than 75%
1.17 better than 86%
54% of 156 duels better than 64%
38% of 21 situations on par
Dust 237
43% better than 19%
0.82 better than 83%
90.9 better than 89%
1.11 better than 72%
48% of 108 duels better than 31%
38% of 24 situations on par
Inferno20
50% better than 38%
0.91 better than 91%
99.6 better than 93%
1.38-
65% of 48 duels better than 93%
50% of 12 situations better than 75%
Ancient14
43% -
0.76 -
86.1 -
1.03-
57% of 35 duels -
50% of 6 situations -
Cache14
57% -
0.82 -
85.1 -
1.24-
52% of 42 duels -
50% of 4 situations -
Anubis9
78% -
0.78 -
83.2 -
1.11-
45% of 49 duels -
80% of 5 situations -
Nuke6
83% -
0.81 -
88.5 -
1.22-
67% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How joaax1 plays

Across 148 matches joaax1 averages K/R 0.82 and ADR 89.0; the rating across the 115 rated matches is 1.17. Biggest strength: Rating at 1.17, better than 90% of level 10 players. Averages 18.4 kills per match with 53% headshots. The strongest map is Mirage with a 59% win rate in 46 matches. In 63 of 115 matches the rating was 1.10 or higher (55%), in 25 it was below 0.90. In 115 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: August 2026 at 1.31. joaax1 loses the most ELO on Dust 2 (−64 ELO, win rate 43%). Things go best on Inferno (+65 ELO, win rate 50%). Improved over the last three months: K/R +0.08, Win rate +4 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 89.7. Last 30 days: 55 matches, win rate 58%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.