jkarma

Switzerland
150 matches tracked 50 matches in 30 days
Last updated:

How does jkarma play?

Rating 0.99 K/R 0.70 ADR 79.2 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 150 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 15% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−1 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so right on the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 59%
AWP share of kills 7%−3 pp · Ø 10% better than 42%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 3.1
Knife kills 2 in 150 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 34%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 12x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 64%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 21%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 78.5
▼ Got worse
Headshots −6 pp, Win rate −4 pp, ELO −149

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months unchanged at 0.70. Just below the average (0.72).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −124 ELO
28 matches · 50% win rate
On Nuke −48 ELO
25 matches · 56% win rate
Between 12:00 and 18:00 −48 ELO, win rate 42%
On Sundays −29 ELO, win rate 40%

jkarma loses the most ELO on Mirage: −124 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Nuke
  2. Most kills in a match: 30 · Dust 2
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno32
50% better than 38%
0.66 better than 15%
77.9 better than 30%
0.96 better than 19%
45% of 164 duels better than 12%
32% of 19 situations better than 40%
Anubis29
55% better than 59%
0.70 better than 32%
78.0 better than 39%
0.98 better than 35%
49% of 105 duels better than 38%
53% of 15 situations better than 85%
Mirage28
50% better than 46%
0.72 better than 39%
83.3 better than 64%
1.01 better than 44%
47% of 93 duels better than 27%
42% of 19 situations better than 62%
Nuke25
56% better than 47%
0.71 better than 29%
76.6 better than 25%
1.02 better than 40%
52% of 88 duels right on the average
26% of 19 situations better than 19%
Ancient19
63% better than 83%
0.72 better than 40%
81.6 better than 52%
0.97 better than 30%
54% of 80 duels better than 67%
50% of 8 situations better than 77%
Cache12
50% -
0.70 -
76.8 -
1.01-
45% of 44 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jkarma plays

Across 150 matches jkarma averages K/R 0.70, ADR 79.2 and a rating of 0.99. Averages 15.4 kills per match with 51% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 49 of 150 matches the rating was 1.10 or higher (33%), in 54 it was below 0.90. In 100 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 1.01. jkarma loses the most ELO on Mirage (−124 ELO, win rate 50%). Got weaker: Headshots −6 pp, Win rate −4 pp, ELO −149. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 78.5. Last 30 days: 50 matches, win rate 52%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.