jif3r

Spain
256 matches tracked
Last updated:

How does jif3r play?

Rating 1.06 (from 156 matches) K/R 0.75 ADR 79.6 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 156 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 30%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (47%).

Headshot rate 65%+18 pp · Ø 47% better than 99%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.03+0.01 · Ø 1.02 better than 62%
Pistol kills per match 2.7
Knife kills 1 in 256 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 73%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 71%
MVPs per match 2.2−0.1 · Ø 2.3 better than 47%
4Ks and aces 32x 4K, 2 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 70%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 41%
Deaths per round 73%+1 pp · Ø 72% better than 45%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 80.2, Headshots at 65%
▼ Got worse
Win rate −11 pp, ELO −325

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.76 (at the start 0.73). Slightly above the average (0.73).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −29 ELO
43 matches · 44% win rate
On Anubis −27 ELO
51 matches · 49% win rate
Between 18:00 and 24:00 +43 ELO, win rate 44%
On Saturdays −23 ELO, win rate 40%

jif3r loses the most ELO in match 2 of the day: −29 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Cache
  2. Most kills in a match: 41 · Inferno
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis51
49% better than 44%
0.73 right on the average
78.9 better than 41%
1.03 better than 57%
50% of 204 duels better than 44%
28% of 39 situations better than 25%
Dust 251
51% better than 55%
0.72 right on the average
76.4 better than 31%
0.98 better than 39%
45% of 212 duels better than 20%
48% of 27 situations better than 78%
Inferno45
44% better than 24%
0.76 better than 72%
81.0 better than 64%
1.12 better than 84%
47% of 165 duels better than 30%
52% of 27 situations better than 83%
Ancient43
51% better than 50%
0.76 better than 69%
81.9 better than 59%
1.06 better than 73%
47% of 188 duels better than 26%
44% of 27 situations better than 66%
Mirage31
35% better than 7%
0.74 better than 55%
77.5 better than 35%
1.06-
48% of 135 duels better than 34%
50% of 20 situations better than 80%
Cache20
65% -
0.81 -
83.9 -
1.19-
48% of 95 duels -
44% of 9 situations -
Nuke11
64% -
0.73 -
80.7 -
1.07-
46% of 52 duels -
50% of 2 situations -
Overpass3
33% -
0.83 -
90.6 -
-
80% of 5 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jif3r plays

Across 256 matches jif3r averages K/R 0.75 and ADR 79.6; the rating across the 156 rated matches is 1.06. Biggest strength: Headshot rate at 65%, better than 99% of level 8 players. Averages 16.2 kills per match with 65% headshots. The strongest map is Cache with a 65% win rate in 20 matches. In 69 of 156 matches the rating was 1.10 or higher (44%), in 52 it was below 0.90. In 136 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: August 2026 at 1.11. jif3r loses the most ELO in match 2 of the day (−29 ELO, win rate 44%). Things go best in match 1 of the day (+71 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +71 ELO. Got weaker: Win rate −11 pp, ELO −325. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 80.2, Headshots at 65%. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.