jebalvse

Russia
198 matches tracked
Last updated:

How does jebalvse play?

Rating 0.87 K/R 0.62 ADR 70.5 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 198 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 43%−9 pp · Ø 52% better than 2%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 8%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so well below the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 63%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.85−0.20 · Ø 1.05 better than 1%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.3%).

2K rounds 10.8%−2.7 pp · Ø 13.5% better than 2%
3K rounds 2.7%−1.6 pp · Ø 4.3% better than 2%
MVPs per match 1.8−0.6 · Ø 2.4 better than 3%
4Ks and aces 15x 4K, 1 ace in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 40%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +7 pp, Win rate +4 pp
= Stayed the same
Rating at 0.86
▼ Got worse
K/R −0.04, ADR −4.1, ELO −195

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.65. Last 3 months: 0.61 (at the start 0.65). Well below the average (0.75).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −90 ELO
25 matches · 48% win rate
From match 5 of the day −86 ELO
56 matches · 38% win rate
Between 18:00 and 24:00 −14 ELO, win rate 40%
On Tuesdays −60 ELO, win rate 38%

jebalvse loses the most ELO on Nuke: −90 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 37 · Inferno
  3. Highest rating in a match: 2.06 · Mirage

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
49% better than 31%
0.56 better than 1%
66.8 better than 2%
0.80 better than 1%
39% of 255 duels better than 2%
26% of 39 situations better than 16%
Dust 261
41% better than 12%
0.63 better than 5%
69.9 better than 4%
0.89 better than 5%
43% of 223 duels better than 9%
28% of 18 situations better than 22%
Ancient30
50% better than 38%
0.67 better than 12%
74.8 better than 14%
0.92 better than 10%
54% of 110 duels better than 60%
25% of 12 situations better than 19%
Nuke25
48% better than 24%
0.65 better than 7%
72.7 better than 9%
0.88 better than 4%
44% of 95 duels better than 10%
33% of 9 situations better than 34%
Inferno7
57% -
0.78 -
84.6 -
1.08-
59% of 22 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jebalvse plays

Across 198 matches jebalvse averages K/R 0.62, ADR 70.5 and a rating of 0.87. Most room to improve: Rating at 0.87, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 13.7 kills per match with 54% headshots. The strongest map is Ancient with a 50% win rate in 30 matches. In 43 of 198 matches the rating was 1.10 or higher (22%), in 113 it was below 0.90. In 141 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 0.90. jebalvse loses the most ELO on Nuke (−90 ELO, win rate 48%). Things go best in match 2 of the day (+301 ELO, win rate 54%). Match no. 4 of the day goes best: 58% win rate, −16 ELO. Improved over the last three months: Headshots +7 pp, Win rate +4 pp. Got weaker: K/R −0.04, ADR −4.1, ELO −195. Unchanged in recent months: Rating at 0.86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.