jbzdjs

MX
81 matches tracked
Last updated:

How does jbzdjs play?

Rating 1.23 K/R 0.90 ADR 93.4 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 81 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 6% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most
Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 59%+8 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 40%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so well above the average (1.02).

Headshot rate 50%+2 pp · Ø 48% better than 67%
AWP share of kills 17%+7 pp · Ø 10% better than 80%
K/D 1.22+0.20 · Ø 1.02 better than 96%
Pistol kills per match 3.3
Zeus kills1 in 81 matches
Knife kills 3 in 81 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.3% of rounds and so well above the average (4.0%).

2K rounds 15.1%+1.9 pp · Ø 13.2% better than 90%
3K rounds 7.3%+3.3 pp · Ø 4.0% better than 99%
MVPs per match 2.7+0.4 · Ø 2.3 better than 91%
4Ks and aces 25x 4K, 1 ace in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 16%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 44%
Deaths per round 73%+1 pp · Ø 72% better than 43%

Progress

One value per month, dashed line is the level 8 average
Whether jbzdjs is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 81 matches, all from the last 3 months.

Kills per round (K/R)

0.92
AugSepOct

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −21 ELO
22 matches · 18% win rate
Between 0:00 and 6:00 +5 ELO, win rate 31%

jbzdjs loses the most ELO in match 1 of the day: −21 ELO, 18% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Highest rating in a match: 2.37 · Anubis
  3. Most kills in a match: 36 · Nuke

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
41% better than 18%
0.89 better than 97%
95.8 better than 97%
1.24 better than 96%
55% of 121 duels better than 77%
43% of 7 situations better than 66%
Dust 215
47% better than 36%
0.89 better than 97%
91.4 better than 93%
1.22 better than 96%
60% of 67 duels better than 91%
33% of 9 situations better than 37%
Anubis13
46% -
1.06 -
106.8 -
1.48-
75% of 63 duels -
36% of 11 situations -
Nuke11
36% -
0.93 -
93.0 -
1.26-
53% of 68 duels -
33% of 3 situations -
Ancient10
30% -
0.71 -
78.4 -
0.99-
50% of 60 duels -
43% of 7 situations -
Inferno5
20% -
1.00 -
98.0 -
1.32-
70% of 27 duels -
0% of 2 situations -
Cache4
50% -
0.70 -
81.6 -
1.02-
67% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jbzdjs plays

Across 81 matches jbzdjs averages K/R 0.90, ADR 93.4 and a rating of 1.23. Biggest strength: 3K rounds at 7.3%, better than 99% of level 8 players. Most room to improve: Utility damage per round at 2.7, better than only 16% of level 8 players. Averages 19.3 kills per match with 50% headshots. The strongest map is Dust 2 with a 47% win rate in 15 matches. In 50 of 81 matches the rating was 1.10 or higher (62%), in 18 it was below 0.90. In 81 matches with detailed stats: 25 4Ks and 1 ace. jbzdjs loses the most ELO in match 1 of the day (−21 ELO, win rate 18%). Last 30 days: 1 matches, win rate 0%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.