janeks

GE
136 matches tracked
Last updated:

How does janeks play?

K/R 0.79 ADR 83.7 from 136 matches
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 27%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 64%+13 pp better than 98%
AWP share of kills 3%−8 pp better than 18%
K/D 1.09+0.06 better than 68%
Pistol kills per match 3.2
Knife kills 4 in 136 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.9%+1.6 pp better than 82%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.8+0.5 better than 89%
4Ks and aces 18x 4K, 0 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.31+0.01 better than 56%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.81, ADR at 85.7, Win rate at 56%, ELO at 2,334
▼ Got worse
Nothing clear

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.81 (at the start 0.78).

Patterns

From the last 136 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −57 ELO
21 matches · 62% wins
On Mirage −25 ELO
36 matches · 50% wins
Between 0:00 and 6:00 −68 ELO, win rate 47%

janeks loses the most ELO on Ancient: −57 ELO, 62% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Longest win streak: 6 wins in a row · Aim_map_faceit

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
49% better than 38%
0.80 better than 77%
84.9 better than 71%
-
46% of 189 duels better than 23%
35% of 23 situations better than 41%
Mirage36
50% better than 42%
0.75 better than 53%
79.2 better than 42%
-
47% of 173 duels better than 25%
38% of 24 situations level
Ancient21
62% better than 81%
0.83 better than 84%
86.8 better than 76%
-
52% of 128 duels better than 55%
17% of 12 situations better than 8%
Anubis19
58% better than 70%
0.86 better than 91%
88.6 better than 85%
-
56% of 85 duels better than 75%
58% of 12 situations better than 89%
Nuke11
73% -
0.77 -
84.2 -
-
52% of 67 duels -
25% of 4 situations -
Cache3
33% -
0.72 -
78.6 -
-
44% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How janeks plays

Biggest strength: Headshot rate at 64%. That is better than 98% of players on level 10. On average 17.5 kills per match, 64% of them headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 63 matches with detailed stats: 18 4Ks and 0 aces. janeks loses the most ELO on Ancient (−57 ELO, win rate 62%). Things go best from match 5 of the day (+87 ELO, win rate 63%). Improved over the last three months: Headshots +5 pp. Unchanged in recent months: K/R at 0.81, ADR at 85.7, Win rate at 56%, ELO at 2,334.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.