jakec125

SI
25 matches tracked
Last updated:

How does jakec125 play?

Rating 0.89 K/R 0.63 ADR 67.8 from 25 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 25 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 20% normal 0.90 to 1.09 32% weak 0.75 to 0.89 12% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 45%−5 pp · Ø 50% better than 8%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.00).

Headshot rate 55%+6 pp · Ø 49% better than 80%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.86−0.14 · Ø 1.00 better than 4%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (3.9%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 9%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 1x 4K, 1 ace in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 52%
Deaths per round 73%+1 pp · Ø 72% better than 32%

Patterns

Soon this shows where jakec125 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Cache with 6 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 21 · Cache
  3. Highest rating in a match: 1.43 · Inferno

Maps in detail

from the last 25 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache6
33% -
0.68 -
69.9 -
1.00-
33% of 24 duels -
13% of 8 situations -
Mirage6
83% -
0.61 -
66.7 -
0.93-
55% of 31 duels -
75% of 4 situations -
Ancient5
60% -
0.65 -
70.8 -
0.85-
63% of 27 duels -
67% of 3 situations -
Anubis3
33% -
0.55 -
60.8 -
0.73-
36% of 11 duels -
0% of 1 situations -
Dust 23
67% -
0.53 -
58.4 -
0.74-
33% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jakec125 plays

Across 25 matches jakec125 averages K/R 0.63, ADR 67.8 and a rating of 0.89. Biggest strength: Headshot rate at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 67.8, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 55% headshots. In 6 of 25 matches the rating was 1.10 or higher (24%), in 11 it was below 0.90. In 25 matches with detailed stats: 1 4Ks and 1 ace. Last 30 days: 3 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.