jabkazz

BY
154 matches tracked 54 matches in 30 days
Last updated:

How does jabkazz play?

Rating 1.01 (from 54 matches) K/R 0.73 ADR 80.5 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 9
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 54 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2 pp better than 17%
Opening duels won 44%−6 pp better than 6%

Clutch

Strength
Last one alive
Clutch 1v1 won 47%+8 pp better than 90%
Clutch 1v2 won 26%+5 pp better than 80%
Clutch kills per match 1.4−0.2 better than 29%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+6 pp better than 82%
AWP share of kills 1%−10 pp better than 6%
K/D 0.97−0.03 better than 32%
Pistol kills per match 3.2
Knife kills 1 in 154 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.8 pp better than 66%
Rounds with 3K 3.7%−0.2 pp better than 37%
MVPs per match 2.1−0.2 better than 30%
4Ks and aces 13x 4K, 1 ace in 54 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 17%
Utility damage per round 3.6−0.7 better than 36%
Enemies flashed per round 0.21−0.07 better than 32%
Rounds with a death 75%+3 pp better than 17%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 81.8, Headshots at 54%, Win rate at 46%, ELO at 1,762
▼ Got worse
Nothing clear

Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.74 (at the start 0.73).

Patterns

From the last 154 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −78 ELO
43 matches · 42% wins
On Ancient −62 ELO
26 matches · 46% wins
On Mirage −52 ELO
36 matches · 39% wins

jabkazz loses the most ELO on Dust 2: −78 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Nuke
  2. Longest win streak: 4 wins in a row · Ancient
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
42% better than 20%
0.74 better than 54%
80.1 better than 49%
1.02 better than 47%
48% of 181 duels better than 36%
43% of 21 situations better than 63%
Mirage36
39% better than 15%
0.72 better than 44%
81.4 better than 57%
1.06-
44% of 183 duels better than 15%
50% of 22 situations better than 81%
Anubis32
50% level
0.77 better than 70%
84.8 better than 74%
1.00-
47% of 159 duels better than 30%
28% of 18 situations better than 27%
Ancient26
46% better than 35%
0.72 better than 40%
77.1 better than 29%
0.99-
52% of 129 duels better than 61%
43% of 23 situations better than 62%
Nuke14
57% -
0.70 -
76.0 -
0.93-
49% of 43 duels -
62% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jabkazz plays

Across 154 matches jabkazz averages K/R 0.73 and ADR 80.5; the rating across the 54 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 47%. That is better than 90% of players on level 9. Most room to improve: Opening duels won at 44%. That is better than only 6% of players on level 9. On average 16.2 kills per match, 54% of them headshots. The strongest map is Nuke with a 57% win rate in 14 matches. In 20 of 54 matches the rating was 1.10 or higher (37%), in 19 it was below 0.90. In 54 matches with detailed stats: 13 4Ks and 1 aces. Best month by rating: October 2026 at 1.01. jabkazz loses the most ELO on Dust 2 (−78 ELO, win rate 42%). Things go best on Anubis (+31 ELO, win rate 50%). Unchanged in recent months: K/R at 0.74, ADR at 81.8, Headshots at 54%, Win rate at 46%, ELO at 1,762. Last 30 days: 54 matches, win rate 46%, ELO balance −228.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.