jabbaXspace

Italy
On FACEIT since 2017 190 matches tracked 48 matches in 30 days
Last updated:

How does jabbaXspace play?

Rating 1.01 (from 133 matches) K/R 0.72 ADR 81.1 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 133 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 54%+4 pp · Ø 50% better than 72%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 24%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.6
Knife kills 6 in 190 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 63%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 16x 4K, 2 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.1).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 7.2+3.1 · Ø 4.1 better than 96%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.08
= Stayed the same
K/R at 0.73, ADR at 82.5, Headshots at 46%, ELO at 2,375
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.73 (at the start 0.70). Just above the average (0.72).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −82 ELO
43 matches · 53% win rate
On Mirage −79 ELO
41 matches · 54% win rate
Between 0:00 and 6:00 −141 ELO, win rate 47%

jabbaXspace loses the most ELO on Dust 2: −82 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.84 · Dust 2
  2. Most kills in a match: 33 · Inferno
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
53% better than 54%
0.71 better than 33%
81.1 better than 51%
0.98 better than 29%
50% of 136 duels better than 42%
29% of 14 situations better than 27%
Mirage41
54% better than 61%
0.69 better than 27%
76.5 better than 28%
0.98 better than 32%
49% of 140 duels better than 35%
41% of 17 situations better than 59%
Anubis34
56% better than 62%
0.81 better than 81%
89.9 better than 88%
1.10 better than 72%
54% of 117 duels better than 63%
37% of 19 situations better than 48%
Ancient30
50% better than 41%
0.66 better than 11%
77.5 better than 27%
0.93 better than 15%
53% of 53 duels better than 60%
56% of 9 situations better than 88%
Inferno29
45% better than 18%
0.72 better than 35%
81.7 better than 44%
1.05 better than 42%
55% of 100 duels better than 63%
67% of 12 situations better than 94%
Nuke10
50% -
0.67 -
73.8 -
0.93-
43% of 44 duels -
36% of 11 situations -
Cache3
100% -
0.92 -
98.6 -
1.29-
27% of 11 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jabbaXspace plays

Across 190 matches jabbaXspace averages K/R 0.72 and ADR 81.1; the rating across the 133 rated matches is 1.01. Biggest strength: Utility hit rate at 45%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 24% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 46% headshots. The strongest map is Anubis with a 56% win rate in 34 matches. In 46 of 133 matches the rating was 1.10 or higher (35%), in 54 it was below 0.90. In 102 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 1.14. jabbaXspace loses the most ELO on Dust 2 (−82 ELO, win rate 53%). Things go best on Ancient (+25 ELO, win rate 50%). Improved over the last three months: Rating +0.08. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.73, ADR at 82.5, Headshots at 46%, ELO at 2,375. Last 30 days: 48 matches, win rate 48%, net ELO −144.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.