jEFF1

BQ
343 matches tracked 125 matches in 30 days
ELO ▼ 58
2,140
30-day peak: 2,362
Rank SA ▼ 1,627 places
#3,993
BQ #521 in BQ
30 days · prev. #2,366 · best #2,366
Last updated:

How does jEFF1 play?

Rating 0.99 (from 302 matches) K/R 0.73 ADR 84.7 from 343 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 302 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (302 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 47%−4 pp · Ø 51% better than 17%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 50%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 73%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 2.6
Knife kills 5 in 343 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 24%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 64x 4K, 3 aces in 302 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 79%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +9 pp, Win rate +12 pp, ELO +305
= Stayed the same
K/R at 0.73, ADR at 84.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 343 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −150 ELO
65 matches · 43% win rate
On Mirage −56 ELO
151 matches · 56% win rate
Between 12:00 and 18:00 −56 ELO, win rate 46%
On Wednesdays −72 ELO, win rate 45%

jEFF1 loses the most ELO in match 1 of the day: −150 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.26 · Nuke

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage151
56% better than 69%
0.74 right on the average
86.1 better than 76%
1.01 better than 43%
48% of 875 duels better than 31%
43% of 46 situations better than 66%
Dust 273
45% better than 28%
0.74 right on the average
84.2 better than 70%
1.01 better than 43%
49% of 392 duels better than 41%
33% of 30 situations better than 36%
Anubis38
45% better than 28%
0.71 better than 34%
84.0 better than 67%
0.98 better than 31%
43% of 237 duels better than 11%
43% of 14 situations better than 66%
Inferno27
44% better than 21%
0.72 better than 43%
82.8 better than 65%
0.98 better than 28%
43% of 153 duels better than 9%
0% of 4 situations better than 2%
Nuke22
59% better than 67%
0.81 better than 70%
92.9 better than 87%
1.03 better than 46%
56% of 127 duels better than 70%
30% of 10 situations better than 26%
Ancient18
61% better than 80%
0.66 better than 14%
77.1 better than 28%
0.87 better than 7%
51% of 98 duels better than 46%
0% of 5 situations better than 1%
Cache11
27% -
0.64 -
72.1 -
0.93-
39% of 59 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jEFF1 plays

Across 343 matches jEFF1 averages K/R 0.73 and ADR 84.7; the rating across the 302 rated matches is 0.99. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 53% headshots. The strongest map is Ancient with a 61% win rate in 18 matches. In 108 of 302 matches the rating was 1.10 or higher (36%), in 122 it was below 0.90. In 302 matches with detailed stats: 64 4Ks and 3 aces. Best month by rating: October 2026 at 1.06. jEFF1 loses the most ELO in match 1 of the day (−150 ELO, win rate 43%). Things go best on Nuke (+75 ELO, win rate 59%). Match no. 2 of the day goes best: 57% win rate, +39 ELO. Improved over the last three months: Headshots +9 pp, Win rate +12 pp, ELO +305. Unchanged in recent months: K/R at 0.73, ADR at 84.6. Last 30 days: 125 matches, win rate 49%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.