izz3k
How does izz3k play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).
Opening
WeaknessClutch
AverageWeapons and aim
AverageImpact
WeaknessUtility and deaths
AverageProgress
One value per month, dashed line is the Level 10 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.72. Last 3 months: 0.67 (at the start 0.63).
Rating, 1.00 is an average match
Best month: October 2026 with 0.92.
Damage per round (ADR)
Best month: October 2026 with 82.2. Last 3 months: 73.0 (at the start 70.2).
Share of headshot kills
Best month: October 2026 with 61%. Last 3 months: 58% (at the start 53%).
Matches won (win rate)
Best month: October 2026 with 56%. Last 3 months: 49% (at the start 50%).
Best month: August 2026 with 2,472. Last 3 months: 2,264 (at the start 2,372).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 302 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
izz3k loses the most ELO on Dust 2: −110 ELO, 49% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.59 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 41 · Anubis
Maps in detail
from the last 302 matchesCompared with players on the same level who have at least 15 matches on the map.
How izz3k plays
Across 302 matches izz3k averages K/R 0.66 and ADR 72.5; the rating across the 64 rated matches is 0.91. Biggest strength: Headshot rate at 57%. That is better than 84% of players on level 10. Most room to improve: Rating at 0.91. That is better than only 7% of players on level 10. On average 14.5 kills per match, 57% of them headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 16 of 64 matches the rating was 1.10 or higher (25%), in 38 it was below 0.90. In 229 matches with detailed stats: 27 4Ks and 1 aces. Best month by rating: October 2026 at 0.92. izz3k loses the most ELO on Dust 2 (−110 ELO, win rate 49%). Things go best on Cache (+47 ELO, win rate 35%). Improved over the last three months: K/R +0.04, Headshots +5 pp. Got weaker: ELO −108. Unchanged in recent months: ADR at 73.0, Win rate at 49%. Last 30 days: 27 matches, win rate 52%, ELO balance +39.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.