itsraffi

Germany
126 matches tracked 56 matches in 30 days
Last updated:

How does itsraffi play?

Rating 1.01 (from 62 matches) K/R 0.72 ADR 77.5 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 62 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 27%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 2.1+0.5 better than 88%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 0%−11 pp better than 1%
K/D 1.01−0.02 better than 40%
Pistol kills per match 2.8
Knife kills 1 in 126 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.6 pp better than 30%
Rounds with 3K 3.0%−1.1 pp better than 9%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 19x 4K, 0 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 5.8+1.7 better than 87%
Enemies flashed per round 0.300.00 level
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 77.0, Headshots at 54%, Win rate at 49%
▼ Got worse
ELO −179

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.71 (at the start 0.73).

Patterns

From the last 126 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −8 ELO
31 matches · 45% wins
From match 5 of the day +5 ELO
24 matches · 38% wins
Between 18:00 and 24:00 +118 ELO, win rate 44%

itsraffi loses the most ELO on Anubis: −8 ELO, 45% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Ancient
  2. Highest rating in a match: 1.99 · Inferno
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient34
53% level
0.73 better than 41%
81.7 better than 51%
1.10 better than 70%
47% of 135 duels better than 26%
33% of 15 situations better than 40%
Anubis31
45% better than 23%
0.69 better than 24%
75.4 better than 20%
0.94 better than 16%
48% of 95 duels better than 28%
37% of 30 situations better than 47%
Dust 230
57% better than 67%
0.71 better than 35%
76.0 better than 25%
0.95-
46% of 93 duels better than 23%
40% of 30 situations better than 56%
Inferno14
50% -
0.75 -
78.4 -
0.99-
50% of 56 duels -
23% of 13 situations -
Cache11
36% -
0.74 -
76.7 -
1.07-
44% of 34 duels -
57% of 7 situations -
Nuke4
50% -
0.60 -
62.4 -
-
36% of 11 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How itsraffi plays

Across 126 matches itsraffi averages K/R 0.72 and ADR 77.5; the rating across the 62 rated matches is 1.01. Biggest strength: Utility damage per round at 5.8. That is better than 87% of players on level 10. Most room to improve: Rounds with 3K at 3.0%. That is better than only 9% of players on level 10. On average 15.6 kills per match, 54% of them headshots. The strongest map is Dust 2 with a 57% win rate in 30 matches. In 22 of 62 matches the rating was 1.10 or higher (35%), in 23 it was below 0.90. In 85 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: October 2026 at 1.09. itsraffi loses the most ELO on Anubis (−8 ELO, win rate 45%). Things go best in match 3 of the day (+140 ELO, win rate 65%). Got weaker: ELO −179. Unchanged in recent months: K/R at 0.71, ADR at 77.0, Headshots at 54%, Win rate at 49%. Last 30 days: 56 matches, win rate 50%, ELO balance +162.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.