itsPRES1DENT

LV
On FACEIT since 2019 94 matches tracked 34 matches in 30 days
Last updated:

How does itsPRES1DENT play?

Rating 1.03 (from 34 matches) K/R 0.81 ADR 84.7 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
on par on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 34 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 15% good 1.10 to 1.29 12% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
EntryHeadshots
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

itsPRES1DENT gets the first kill in 15 of 100 rounds. 4 percentage points above the level 10 average (11%).

Rounds with first kill 15%+4 pp better than 95%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive

itsPRES1DENT wins 62 of 100 1v1s. 22 percentage points above the level 10 average (40%).

Clutch 1v1 won 62%+22 pp better than 99%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?

57 of 100 kills by itsPRES1DENT are headshots. 6 percentage points above the level 10 average (51%).

Headshot rate 57%+6 pp better than 85%
AWP share of kills 18%+7 pp better than 79%
K/D 1.09+0.05 better than 67%
Pistol kills per match 3.7
Knife kills 6 in 94 matches

Impact

Strength
Damage and big rounds

itsPRES1DENT gets exactly 2 kills in 16.0 of 100 rounds. 2.6 percentage points above the level 10 average (13.4%).

2K rounds 16.0%+2.6 pp better than 93%
3K rounds 4.4%+0.3 pp better than 63%
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 4x 4K, 1 ace in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.15 enemies flashed per round (15 per 100 rounds). 0.15 below the level 10 average (0.30).

Utility hit rate 39%+4 pp better than 78%
Utility damage per round 3.3−0.8 better than 27%
Enemies flashed per round 0.15−0.15 better than 11%
Deaths per round 74%+3 pp better than 19%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
ELO +181
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, ADR −9.3, Headshots −5 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.75 (at the start 0.85). 0.01 above the level 10 average (0.74).

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
24 matches · 38% win rate
In match 2 of the day −49 ELO
24 matches · 46% win rate
Between 18:00 and 24:00 −44 ELO, win rate 46%

itsPRES1DENT loses the most ELO on Mirage: −49 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.96 · Mirage
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
38% better than 7%
0.79 better than 71%
81.7 better than 55%
0.92-
53% of 159 duels better than 59%
19% of 16 situations better than 8%
Ancient23
57% better than 64%
0.77 better than 63%
82.5 better than 55%
1.08-
44% of 118 duels better than 14%
50% of 8 situations better than 78%
Anubis18
56% better than 62%
0.80 better than 77%
83.3 better than 64%
1.11-
53% of 111 duels better than 56%
36% of 14 situations better than 44%
Dust 213
69% -
0.88 -
92.4 -
0.99-
49% of 91 duels -
56% of 9 situations -
Inferno9
56% -
0.79 -
83.6 -
1.15-
56% of 54 duels -
100% of 3 situations -
Nuke5
80% -
1.11 -
112.1 -
-
71% of 24 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How itsPRES1DENT plays

Across 94 matches itsPRES1DENT averages K/R 0.81 and ADR 84.7; the rating across the 34 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 62%, better than 99% of level 10 players. Most room to improve: Deaths per round at 74%, better than only 19% of level 10 players. Averages 17.9 kills per match with 57% headshots. The strongest map is Dust 2 with a 69% win rate in 13 matches. In 11 of 34 matches the rating was 1.10 or higher (32%), in 13 it was below 0.90. In 34 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: September 2026 at 1.08. itsPRES1DENT loses the most ELO on Mirage (−49 ELO, win rate 38%). Things go best in match 1 of the day (+69 ELO, win rate 70%). Match no. 1 of the day goes best: 70% win rate, +69 ELO. Improved over the last three months: ELO +181. Got weaker: K/R −0.10, ADR −9.3, Headshots −5 pp, Win rate −4 pp. Last 30 days: 34 matches, win rate 50%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.