isi

Finland
63 matches tracked
Last updated:

How does isi play?

Rating 1.11 K/R 0.82 ADR 88.0 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 63 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 57%+6 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 12%
AWP share of kills 5%−5 pp · Ø 10% better than 31%
K/D 1.10+0.08 · Ø 1.02 better than 81%
Pistol kills per match 3.4
Knife kills 2 in 63 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 94%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 47%
MVPs per match 2.8+0.5 · Ø 2.3 better than 93%
4Ks and aces 11x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.8+2.6 · Ø 4.2 better than 95%
Enemies flashed per round 0.60+0.32 · Ø 0.28 better than 98%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp
= Stayed the same
Win rate at 56%
▼ Got worse
K/R −0.06, Rating −0.09, ADR −5.0, ELO −140

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.79 (at the start 0.85). Clearly above the average (0.73).

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +75 ELO
20 matches · 50% win rate

isi loses the most ELO in match 2 of the day: +75 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 2.69 · Dust 2

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient15
53% better than 58%
0.69 better than 27%
81.0 better than 51%
0.91 better than 17%
47% of 70 duels better than 27%
43% of 7 situations better than 61%
Dust 213
62% -
0.92 -
93.9 -
1.30-
61% of 76 duels -
29% of 7 situations -
Nuke10
90% -
0.89 -
94.8 -
1.28-
62% of 53 duels -
25% of 4 situations -
Mirage9
44% -
0.78 -
83.2 -
1.04-
60% of 47 duels -
60% of 5 situations -
Anubis7
43% -
0.70 -
79.9 -
0.91-
42% of 43 duels -
50% of 2 situations -
Cache4
25% -
1.00 -
96.2 -
1.35-
58% of 19 duels -
0% of 1 situations -
Vertigo4
25% -
0.87 -
92.6 -
1.11-
67% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How isi plays

Across 63 matches isi averages K/R 0.82, ADR 88.0 and a rating of 1.11. Biggest strength: Utility damage per round at 6.8, better than 95% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 12% of level 9 players. Averages 18.1 kills per match with 41% headshots. The strongest map is Nuke with a 90% win rate in 10 matches. In 30 of 63 matches the rating was 1.10 or higher (48%), in 21 it was below 0.90. In 41 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.17. isi loses the most ELO in match 2 of the day (+75 ELO, win rate 50%). Things go best in match 1 of the day (+48 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +48 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.06, Rating −0.09, ADR −5.0, ELO −140. Unchanged in recent months: Win rate at 56%. Last 30 days: 1 matches, win rate 100%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.