isi
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Compared with 1,691 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so well above the average (51%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average41% headshots and so well below the average (49%).
Impact
StrengthExactly 2 kills in 15.6% of rounds and so well above the average (13.4%).
Utility and deaths
Average0.60 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.86. Last 3 months: 0.79 (at the start 0.85). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.17. Last 3 months: 1.08 (at the start 1.17). Clearly above the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 91.2. Last 3 months: 86.2 (at the start 91.2). Clearly above the average (80.4).
Share of headshot kills
Best month: August 2026 with 45%. Last 3 months: 43% (at the start 39%). Well below the average (49%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 56% (at the start 55%). Clearly above the average (52%).
Best month: July 2026 with 2,044. Last 3 months: 1,904 (at the start 2,044).
Rounds with first kill
Best month: August 2026 with 15%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 63 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
isi loses the most ELO in match 2 of the day: +75 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Ancient
- Most kills in a match: 34 · Dust 2
- Highest rating in a match: 2.69 · Dust 2
Maps in detail
from the last 63 matchesCompared with players on the same level who have at least 15 matches on the map.
How isi plays
Across 63 matches isi averages K/R 0.82, ADR 88.0 and a rating of 1.11. Biggest strength: Utility damage per round at 6.8, better than 95% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 12% of level 9 players. Averages 18.1 kills per match with 41% headshots. The strongest map is Nuke with a 90% win rate in 10 matches. In 30 of 63 matches the rating was 1.10 or higher (48%), in 21 it was below 0.90. In 41 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.17. isi loses the most ELO in match 2 of the day (+75 ELO, win rate 50%). Things go best in match 1 of the day (+48 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +48 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.06, Rating −0.09, ADR −5.0, ELO −140. Unchanged in recent months: Win rate at 56%. Last 30 days: 1 matches, win rate 100%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.